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Full Version: BWRI0309 "Gideon: Candice's Carnivalia" (Completed)
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Official 'Black Marsh' Interior Claim: Candice's Carnivalia



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Candice's Carnivalia
AVAILABILITY: Completed by Deeza


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[Image: GideonSouth04.jpg]
[Image: GideonMiddle05c.jpg]

(Please excuse the unattractive CS screenshots.)


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Description & Details


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Often treated by some as a sort of Imperial capital of Black Marsh, Gideon's history is much more diverse and interesting. In fact, it has passed through many hands during its long history and it's citizens are inured to hardship and rebellion. Gideon derives its power from its location, being the ideal gateway between Cyrodiil and Argonia. Naturally, such power attracts many unsavoury characters who all vie for control over it.

The Scorpion Pass, once known as the Dorsza Pass, used to be part of Blackwood until the Imperials ravaged the land and it became known as the Parchlands. Castle Giovesse lies just outside the main walls of the city to the North and was, at various times, used as a residential area before falling into ruin after an uprising and being used as a prison and thereafter becoming completely abandoned. In terms of architecture, the most clear features of Gideon are the ancient buildings such as the mausoleum and the church, both of which offer a more gothic feel. These were originally built by the missionaries that later settled in Stormhold but left under the threat of violence and the fear of arcane 'marsh magicks'. Then there's the watchtowers, built a little later as a means to watch over the increasing threat of the Shadowscales from which Cyrodiil's Dark Brotherhood is derived. These were a previous governor's answer to the vicious street life of Gideon where back-stabbing and murder were commonplace during the city's struggles and the Shadowscales trade threatened to tear the city apart.

At one time, the Shadowscales themselves came under threat by foreign governing forces who sought to control them but it was rapidly proven that you could not fight fire with fire and this led to many notable nights of slaughter throughout the city featuring upper, middle and lower classes alike. Now the city maintains an uneasy peace, surrendering its Imperial principles to slum districts that it sought to contain. The notorious brothel itself is part-managed by the governor and no one ever talks about the Shadowscales in public. Whilst Stormhold is riddled with disease and Soulrest may be a den of thieves and vagabonds, Gideon can be most deadly at night. The local Argonians seem to play on this fear, making it a part of their culture, and inviting carnival acts to play in the street, performing twisted plays for the citizen's cruel and bitter humour. Moreover, something haunts the undercity and even Imperial influence has fled to the nearby farming town of Rock Guard which provides the city with much of its provisions.

This interior claim contains 'Candice's Carnivalia', a stockist of the finest carnival wear and haberdasher of distinction. Candice is a Redguard and sells fine clothing to the MC and UC city-dwellers besides her more lavish costumes that can be seen worn by the travelling carnival that often performs in the city centre. Candice will be well known to Anaster Marrowmir, the recruitable companion and may have once had a relationship with him that has now soured.


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At-a-glance Details


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Interior Name: 1BMIGGideonHouseMiddle05c
Region: Blackwood
Settlement: Gideon
Architecture: Gideon MC House
Exterior cell coordinates: (-26,-2 of the BlackMarshesGideonChildWS)
Claim Size & Difficulty: Medium.
Inhabitants: Trelan Ash-heart has not been created yet.
Mission Connections: None as yet.
NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial .
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


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How to mod your interior

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


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Cluttering your Interior

This, like many of our claims, is a mini-claim which means that you can use the existing vanilla layout or delete everything in there and start over. However, whichever method you choose, you will need to bear in mind the need to replace many of the vanilla items with our own BM objects (whichever are appropriate to the owner and the purpose of the building). For more information about mini-claims, read this: Interiors Strategy .

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for Argonian dwellings including cupboards, rootchairs and so on but other races can use some of our own items too, especially race-neutral objects such as cutlery, ingredients and books. Please ask or check this thread to find out more: Clutter Advice .

Please remember to light the area. Imperial lighting should mainly be used in Gideon and we have few lighting options that are especially unique so please consider SI lights as well if they fit with the interior. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
Might as well claim this one too. We could use some more assets for it, but I'll just do it as is for the moment and we can upgrade it later on.
Okay. The main addition here is that this is where you can buy the carnivalia masks. There should probably be a few other items as well. I'd like to use the SI clothing, for example. As long as it doesn't show up with any reference to the names of Mania, Dementia, Sheogorath or any other SI reference then we're fine with those as they'll just show up as fancy carnivalesque robes. Otherwise, it's a simple task of re-saving them in the CS under a different name.

Claim granted though (as if you were ever in doubt that it wouldn't be...). =)
Right, I'll use the various forms of finery with suitable names. The rest can be altered later. Do we have any carnival masks yet?
Completed. Just add creepy mask saleswoman! I have created the items requested in the CS.
Good good. Did you find the masks, btw?

I wasn't sure whether I'd entered these in the CS or not. They'll be in the archive though.
Yes, I found the masks, although some of the ones with different names had the same mesh. Are they meant to be like that? Anyway, I mounted a selection on the walls.
Hmm, not sure now. They may be named for particular characters to have their own masks. I had intended for the carnival performers to wear them anyhow. Anyway, completed and archived. :check:
I was about to do the NPC for Candice but then noticed the masks on the walls. These will need to be collisioned in order for them to remain in their current location. I made a quick post about using unusual items on the walls of interiors here: An important point about cluttering . Please keep an eye out for this issue, folks.

In the meantime, I thoroughly endorse the use of the masks in this way. Therefore, can I ask Koniption to make some non-collisioned versions of these items, please?

This includes everything in blackmarsh - armors - masks. There are six items.
Bugger. I didn't realise those things were havoked. Sorry about that slip-up, Ibsen. I would happily fix it myself if the modified masks were available.

Speaking of which, do you think that the non-havoked versions could be scaled up in size somewhat? I had to do it manually to put those ones up, and it would save time in replacing them/using them as wall decorations elsewhere.
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