01-14-2010, 05:00 AM
FYI A link to my previous thread.
Max Netimmerse/Gamebyro Exporter Error. Splits Model
I've been doing some poking around at alternatives that might export geometry correctly. So I tested with the Maya netimmerse plugins. (In my case maya 8.5) It only supports skinning and geometry. But that's really all I need. And amazingly, it exported perfectly in geometry terms. That's good enough for my outfits.
But I have tested that exporter before. It supports skinning, but exports bone coordinates aquardly so they aren't in proper locations within oblivion. basicly they'll be rotated and positioned all over the place.
Has anyone on these forums successfully used the maya exporter for skinned characters or outfits in oblivion? If so, that would effectivly solve my problem.
Max Netimmerse/Gamebyro Exporter Error. Splits Model
I've been doing some poking around at alternatives that might export geometry correctly. So I tested with the Maya netimmerse plugins. (In my case maya 8.5) It only supports skinning and geometry. But that's really all I need. And amazingly, it exported perfectly in geometry terms. That's good enough for my outfits.
But I have tested that exporter before. It supports skinning, but exports bone coordinates aquardly so they aren't in proper locations within oblivion. basicly they'll be rotated and positioned all over the place.
Has anyone on these forums successfully used the maya exporter for skinned characters or outfits in oblivion? If so, that would effectivly solve my problem.