Silgrad Tower from the Ashes

Full Version: NJRI0317 "Stormhold: Governor's Mansion" (Completed)
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Official 'Black Marsh' Interior Claim: Stormhold Governor's Mansion



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Governor's Mansion
AVAILABILITY: Completed by Deeza


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[Image: StormholdSouth04.jpg]
[Image: Governor-UC01.jpg]

(Please excuse the unattractive CS screenshots.)


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Description & Details


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Stormhold is Black Marsh's Jungle City lying in the Northern reaches of the Naga-Cradle Jungle. It is an entrypoint to the mountains and a common location for the more enterprising traveller. Much of it is built upon the existing Barsaebic ruins which are still very much in evidence, both in the ramshackle architectural design and through the complex Undercity network.

It was the scene of the most spiritual successes in terms of trying to 'tame' Argonian culture and belief as it was at one time under the influence of missionaries of the Nine Divines. This is the second strongest influence that is at work in city, giving rise to the Cathedral whose brazier serves as a beacon to those lost in the Jungle.

It is a source of considerable trade and yet has a history of foul diseases. Consequently, places such as the 'Hospice of Mara' have been set up to deal with this. However, it is not without influence and holds considerable sway in the diplomacy between Argonia and the foreign embassies, the most controversial of which remains to this day: the Morrowind Embassy, a base for the once-despised Dunmer who were at one time a blight on Stormhold's horizon. Being a border city, it is also rich in trade, culture and commerce.

This interior claim contains the city retreat of Stormhold's current Governor, Sextus Andronicus. Following the disastrous reigns of notable, infamous persons such as Quintus Varus and, in consideration of the dire state of the ramshackle Castle of Stormhold, the Governor now resides within this home. It is well safeguarded with a key that can only be found within the Castle itself. Nevertheless, guards might well be found inside to increase security. It is rumoured that the Governor himself can, at times, be found inside the Castle (he is an essential character), using one of the remaining 'safe' rooms to conduct meetings with the various ambassadors whilst the Castle is kept for retaining prisoners, holding supplies and for other administrative purposes.

Sextus' reign has, so far, been a rather successful one for the Empire but a catastrophe for Sextus himself. He gained the position after the monarchic line ended and he was promoted to Governor-in-chief i.e. 'the chief governor'. As Stormhold was the oldest Imperial colony in the province then it was chosen as the seat of Imperial power over Gideon which retains the better facilities and personnel but has a reputation for violence and back-stabbing.

Indeed, it is precisely this reputation that has caused Sextus to become intensely paranoid. In addition, there is a people's favourite living in the city called Milos Reemukeeus who was, at one time, the Head Mercer of the local Mercer's Guild. Popular opinion at this time favours a native ruler and, besides being Argonian, Reemukeeus has proven himself a strong, astute and charming politician. He might also be found working in the Castle as an advisor which Sextus encourages since he likes to keep his enemies close.

What is most remarkable about Sextus, however, is that you are likely to encounter two or perhaps more of him. The reason for this is that Sextus moved out of the Castle as he feared the ramshackle Castle might fall in on him. Yet news spread that he had moved into the mansion and, when Reemukeeus came onto the scene, he elected to move back into the Castle. Most citizens now believe that the Sextus living in the mansion is the real Governor (they're identical!) but it is in fact the one in the Castle, cowering amongst the crumbling walls. He is recognisable by the seal of Stormhold that he carries with him. Sextus has a number of paranoid delusions but one of his most unfortunate is that he often busies himself with menial tasks in the attempt to reinforce the impression that he is the double whilst his loyal subject lives in relative luxury in his own mansion...most unfortunate! Sextus' upper class accent, however, is a dead giveaway...


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At-a-glance Details


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Interior Name:2BMIGStormholdUCHouse01
Region: Naga-Cradle Jungle
Settlement: Stormhold
Architecture: Leyawiin Upper
Exterior cell coordinates: (-4,23)
Claim Size & Difficulty: Medium.
Inhabitants: Sextus Andronicus has not been created yet.
Mission Connections: None as yet but WILL be appearing in major storylines.
NPCs: 1. The NPC must have (full) dialogue and AI. Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Additionally, please make sure that there is a second Sextus Andronicus AI in the Castle itself. The editor ID can be different but the name itself can remain the same (see the description above). The Sextus Andronicus in this claim is the body double of the real Sextus Andronicus who lives in the Castle and carries the seal of Stormhold.
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


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How to mod your interior

NB: Please note that some Stormhold interiors contain copies of vanilla interiors for those wishing to 'mass-mod' (see the thread in the interiors section for details). This is not a highly recommended strategy to modding but, in practical terms and if needing to create Imperial-style interiors (as some in Stormhold are), it can prove to be very useful and time-efficient. If not using this strategy, please delete either some or all of the existing clutter and then begin.

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


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Cluttering your Interior

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the building (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader.

Please remember to light the area. Argonian or Imperial lighting can be used. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters . Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
Owing to jb3's (hopefully temporary) absence, I have taken this claim.
Granted. :check:
Completed, more or less.
Archived. :check: