Silgrad Tower from the Ashes

Full Version: NJRI0319 "Stormhold: Fighter's Guild" (Completed)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Official 'Black Marsh' Interior Claim: Stormhold Abandoned House / Fighter's Guild



[/HR]

Abandoned House / Fighter's Guild
AVAILABILITY: Completed by Deeza


[/HR]

[Image: StormholdSouth04.jpg]
[Image: Fighters-MC01.jpg]

(Please excuse the unattractive CS screenshots.)


[/HR]

Description & Details


[/HR]

Stormhold is Black Marsh's Jungle City lying in the Northern reaches of the Naga-Cradle Jungle. It is an entrypoint to the mountains and a common location for the more enterprising traveller. Much of it is built upon the existing Barsaebic ruins which are still very much in evidence, both in the ramshackle architectural design and through the complex Undercity network.

It was the scene of the most spiritual successes in terms of trying to 'tame' Argonian culture and belief as it was at one time under the influence of missionaries of the Nine Divines. This is the second strongest influence that is at work in city, giving rise to the Cathedral whose brazier serves as a beacon to those lost in the Jungle.

It is a source of considerable trade and yet has a history of foul diseases. Consequently, places such as the 'Hospice of Mara' have been set up to deal with this. However, it is not without influence and holds considerable sway in the diplomacy between Argonia and the foreign embassies, the most controversial of which remains to this day: the Morrowind Embassy, a base for the once-despised Dunmer who were at one time a blight on Stormhold's horizon. Being a border city, it is also rich in trade, culture and commerce.

This interior claim contains what will become the Fighter's Guild of Stormhold. Yet it must be bought by the player in the effort of setting up the Fighter's Guild in Argonia. At the moment, it remains dormant and fairly empty. Some furnishings will remain but the bulk of the task will be to set up a script that gradually pieces together the Guild as they gain respect and notoriety in the Marshes. It is recommended that someone with responsibility for the Fighters' Guild quest takes over this claim and develops it according to the questlines.


[/HR]

At-a-glance Details


[/HR]

Interior Name:2BMIGStormholdMCHouse01
Region: Naga-Cradle Jungle
Settlement: Stormhold
Architecture: Leyawiin Middle
Exterior cell coordinates: (-4,22)
Claim Size & Difficulty: Medium.
Inhabitants: The Fighters have not been created yet.
Mission Connections: None as yet but WILL be appearing in major storylines.
NPCs: 1. The NPC must have (full) dialogue and AI. Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below).
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


[/HR]

How to mod your interior

NB: Please note that some Stormhold interiors contain copies of vanilla interiors for those wishing to 'mass-mod' (see the thread in the interiors section for details). This is not a highly recommended strategy to modding but, in practical terms and if needing to create Imperial-style interiors (as some in Stormhold are), it can prove to be very useful and time-efficient. If not using this strategy, please delete either some or all of the existing clutter and then begin.

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


[/HR]

Cluttering your Interior

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the building (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader.

Please remember to light the area. Argonian or Imperial lighting can be used. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters . Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
Can I just ask who is responsible for organising the BM FG questline?
Well, Deeza wrote up a four-quest intro that begins in Soulrest but Lore_Naga also expressed an interest. I think it's time I sent both of them a PM to see how they're getting on as we haven't heard from either of them for quite some time. Anyway, no one has claimed it as such. We just began the planning together as a team and then decided to build things up so that our ideas could come to pass.
Well, sine NA has left, it seems that Deeza has dibs on the FG questline, eh IG?

BTW, if no-one else has yet claimed it, I would like to claim the Sotho Tren questline. I like the whole mafia-like organised crime stuff, like in The Godfather.
If that's the direction you'd like to take with it then it's in good hands. I hope we can get Deeza back up and running soon so we can start developing it properly.
Cool - oh, better stop using this thread for off-topic discussions Wink
Just to let you know that I am going to do this interior as it would be in its completed state.

The scripts to add in the various bits (and cobwebs, broken furniture etc.) for the initial phase can be added later by whoever is doing the Fighter's Guild quest scripting.
Cheers, Deeza. Claimed. :check:
Thanks. Will I need to create new forms for all the objects so that scripts can be attached to them?
Completed.
Pages: 1 2