02-09-2010, 03:57 AM
Hail all! I'm new to this forum, looking for guideance and answer from some most experienced TES4 modder in the world I think.
I'd make a new bamboo spt file by speedtree lite cad 3.0 and trying to put it into oblivion.But any time I drag it from object window into render window crash the CS.
I would like to know if there are any possible mistake I should make.Like where to put certain type files, size etc.
My siutation is :
a. I make the bamboo from a classic tree,I change texture of bark and leaves.
b. I had make bark and leaves texture into dds and _n.dds. Leaves are correctly displayed, but bark keep displaying gray even I apply a .dds texture on it. JPG will work.Becasue bamboo is thin so the texture is 128*512, not 512*1024 like other trees.
c, I put bark and leaves textures under /data/texture/trees, spt in the /data/trees. I assign all textures from their location under /data path.
d. I had make billboard lod pics and put it in /data/tree/billboards as the guide in oblivion CS wiki.
I am very appreciate for any advice and answer! /bow
I'd make a new bamboo spt file by speedtree lite cad 3.0 and trying to put it into oblivion.But any time I drag it from object window into render window crash the CS.
I would like to know if there are any possible mistake I should make.Like where to put certain type files, size etc.
My siutation is :
a. I make the bamboo from a classic tree,I change texture of bark and leaves.
b. I had make bark and leaves texture into dds and _n.dds. Leaves are correctly displayed, but bark keep displaying gray even I apply a .dds texture on it. JPG will work.Becasue bamboo is thin so the texture is 128*512, not 512*1024 like other trees.
c, I put bark and leaves textures under /data/texture/trees, spt in the /data/trees. I assign all textures from their location under /data path.
d. I had make billboard lod pics and put it in /data/tree/billboards as the guide in oblivion CS wiki.
I am very appreciate for any advice and answer! /bow