02-23-2010, 09:37 PM
Thought it would be best to summarise all this in one thread. It seems from the way we've developed it that every tribe has several villages, which makes a lot of sense actually, the villages are a bit small on their own and it would make sense if each grouping of them was related. So, thus far we've got:
1. The Ka Pura - pretty much all of the tribes in the beta region. Aggressive and surly, don't much care for the Empire and their ways, but nevertheless more used to outsiders due to their greater exposure. Most of them know how to speak Imperial (english).
2. The Agacephs - people of the southern central area of the marsh. Very brightly coloured and skinny, they have narrow pointy snouts (from the Argonian account). Pretty friendly and outgoing by argonian standards. Refuse to speak Imperial.
3. The An Xileel - hardcore conservatives of Murkwood and the deep marsh. More of an organisation than a tribe, nevertheless most of them are probably related. Openly hostile towards everything foreign, they plot the overthrow of the Royal Court and Empire.
4. The Arnesians - warrior culture in the north of the Marsh, near the border with Morrowind. Have been fighting a guerilla against the Dunmer for centuries, they're now losing badly against Rethan Dres and his army. Embittered and xenophobic, as you might expect. Make up the majority of the slave population in Morrowind.
5. The Sea People - mostly aquatic argonians who hang out in the mangrove swamps along the coasts. Not much known about them (they're our own invention), but in KK's old lore they were fairly friendly, though they keep themselves to themselves.
1. The Ka Pura - pretty much all of the tribes in the beta region. Aggressive and surly, don't much care for the Empire and their ways, but nevertheless more used to outsiders due to their greater exposure. Most of them know how to speak Imperial (english).
2. The Agacephs - people of the southern central area of the marsh. Very brightly coloured and skinny, they have narrow pointy snouts (from the Argonian account). Pretty friendly and outgoing by argonian standards. Refuse to speak Imperial.
3. The An Xileel - hardcore conservatives of Murkwood and the deep marsh. More of an organisation than a tribe, nevertheless most of them are probably related. Openly hostile towards everything foreign, they plot the overthrow of the Royal Court and Empire.
4. The Arnesians - warrior culture in the north of the Marsh, near the border with Morrowind. Have been fighting a guerilla against the Dunmer for centuries, they're now losing badly against Rethan Dres and his army. Embittered and xenophobic, as you might expect. Make up the majority of the slave population in Morrowind.
5. The Sea People - mostly aquatic argonians who hang out in the mangrove swamps along the coasts. Not much known about them (they're our own invention), but in KK's old lore they were fairly friendly, though they keep themselves to themselves.