02-25-2010, 02:57 AM
BM: Sound Effects
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Cheerio. This thread is here to help me plan the special sound effects that'll be used in the mod. These may be of the three following type categories:
Now, if we're to do this properly, all sound effects need to be split up into master regions with subtypes (Explore Day & Night, Town Day & Night, Dungeon), such as follows:
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Cheerio. This thread is here to help me plan the special sound effects that'll be used in the mod. These may be of the three following type categories:
- Sound effects that have no equivalent in vanilla Oblivion.
- New versions of sound effects from vanilla Oblivion.
- Modified versions of vanilla Oblivion sound effects.
Now, if we're to do this properly, all sound effects need to be split up into master regions with subtypes (Explore Day & Night, Town Day & Night, Dungeon), such as follows:
- Woodlands
- Parchlands
- Moorlands
- Jungle
[/list=a]
The end categories are only relevant to sounds that are specific to a single area. For example, a pet komodo dragon belonging to a Kothringi merchant.
- Kothringi
- Chasepoint
- Stormhold
- Soulrest
- etc
Now, all this is to help keep track. Proper planning is the aspirin of sound editing.
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This thread is open to all SFX suggestions. Sound effects that will be 'recycled' from vanilla Oblivion to not need to be here. - Kothringi