Silgrad Tower from the Ashes

Full Version: Scc0370 [Finished]
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[Image: T7-0508.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0370.
Shack Type: 7.
Claim Difficulty: Easy.
NPC's: 1.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

The house of the Riverside gardener.
You could add a few red ware objects (middle class).
I'll take this one. Smile
This cell is not in the latest 3.34/M1455. Should I create it?
Quote:Originally posted by Zurke
This cell is not in the latest 3.34/M1455. Should I create it?
Yes please.
I have finished this claim.

This is the house of a Silgrad City gardener. Melsa Tures is hired by the city to keep up with the local vegetation within the walls of the city.



As with the SCC0371 claim there was issue with dialogue. The 'STEDArvmiSalorDialogue' quest is still bugged. I took a look and I see the 'StSrDummy' condition for all the dialogue except for the 'Greeting'.

To rectify this I gave the condition 'StSrDummy' to 'GetIsID' for the 'Greeting' within the STEDArvmiSalorDialogueQuest.


Have a great day
Charles
Thanks, I'll merge the file. Smile