[blockquote]
District: Riverside.
Cell name: SilgradCity0371.
Shack Type: 5.
Claim Difficulty: Easy.
NPC's: 1.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check
-=this link=-.[/blockquote]
Status: Finished by Zurke.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
The house of the Riverside street cleaner.
Use the existing cell (SilgradCity0305) and don't delete the exterior building.
This cell is not in the latest 3.34/M1455. Should I create it?
The color of this board is now much friendlier on the eyes
I have nearly completed this claim. The problem is that when I play test I am getting dialogue from 'STEDArvmiSalordialogue'.
The priority is 6 with this claim and the above mentioned. I have combed through the esp to see if I some how polluted the file with a reference etc., but I see nothing.
It is very peculiar.
@Sandor, any ideas?
Have a great day
Charles
It's related to one of earendil's claims, he didn't add any conditions to the DIAL topics.
I'll fix it by adding a temporary condition using the StSrDummy NPC.
OK thank you sandor. I did play test it and only found the dialogue to be an issue. So once you add a condition and the correct dialogue appears, it will be ready for merging, I believe.
Greeting
Silgradcity
Work
Have a great day
Charles