03-16-2009, 02:25 PM
<div align="center"><img src="http://www.silgradtower.net/gallery/NekhostifOadarTavern_05.jpg" alt="" border="0" usemap="#Map" class="resizeImage" />
<map name="Map"><area shape="rect" coords="1,-59,250,190" href="http://www.silgradtower.net/gallery/NekhostifOadarTavern_01.jpg" target="_blank" alt="Screenshot #1" title="Screenshot #2">
<area shape="rect" coords="276,-13,535,190" href="http://www.silgradtower.net/gallery/NekhostifOadarTavern_02.jpg" target="_blank" alt="Screenshot #2" title="Screenshot #2">
<area shape="rect" coords="-9,215,247,1637" href="http://www.silgradtower.net/gallery/NekhostifOadarTavern_03.jpg" target="_blank" alt="Screenshot #3" title="Screenshot #3">
<area shape="rect" coords="274,217,525,417" href="http://www.silgradtower.net/gallery/NekhostifOadarTavern_04.jpg" target="_blank" alt="Screenshot #4" title="Screenshot #4">
</map></div>
<br />
<br />
<blockquote><span style="color: indigo;"><i>The "Nekhostif Ouadar" mentioned in the cell name of this claim is just the name of a planned village in Deepen Moor that ultimately wasn't created</i><i>.</i></span></blockquote>
<p><br />
<br />
<span style="font-family: Courier New;"><b>Location:</b> To be decided<br />
<b>House type:</b> Tavern<br />
<b>Claim size:</b> Medium<br />
<b>Cell ID:</b> DeepenMoorNekhostifOuadar03</span><br />
<br />
<span style="font-family: Georgia;"><span style="font-size: 16px;"><i><span style="color: red;">Status:</span> Finished by Zurke</a>.</i></span></span><br /><br />
This is an unusal claim in the sense that someone else has already modded so much on it. However there's a fair amount of work left before we can use this claim, for two reasons. It was modded long ago and uses the old Redoran tileset, and it was modded to fit in with the plans of creating a village in Deepen Moor called Nekhostif Ouadar. After kingevil ceased working on Deepen Moor the plans for that village ceased with it, and we find ourselves with a 75%-finished Redoran tavern we can't use without the remaining 25%.</p>
<p>I look forward to a discussion of where on our landmass this tavern should be situated. After my rework of Soluthis the city is pretty much full. Perhaps it can find a home in the Farmland region? Just a thought.</p>
<p>Please treat the cell as you would treat a starter cell, i.e. load up Oblivion.esm + Silgrad_Tower.esm and open the cell DeepenMoorNekhostifOuadar03, and then you can get started. If you want to change the NPC names or create new characters, please use the <a href="http://www.silgrad.com/oblivion/rangen/" target="_blank">name generator</a> to come up with good <a href="http://www.silgrad.com/oblivion/rangen/gen_redoran_male.htm" target="_blank">male</a>/<a href="http://www.silgrad.com/oblivion/rangen/gen_redoran_female.htm" target="_blank">female</a> names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons. Please feel free to review, and change or add to, the AI blackbird created. Also don't forget to review and change the dialogue to ensure what's being said fits in with what's being modded (for instance if you change the tavern's name, make sure the NPCs don't still refer to it as <em>"The Fishing's Pool"</em>)<br />
<br />
</p>
<div align="right" style="border-bottom:1px solid #000000; padding-top:3px;padding-bottom:3px"><strong>Information.</strong></div><br />
<i>Extended information on modding in general can be found in sandor's excellent thread <a href="http://www.silgrad.com/wbb2/thread.php?threadid=1758" target="_blank">Technical Info concerning Interiors</a>, and naturally the articles on the <a href="http://cs.elderscrolls.com/constwiki/index.php/Main_Page" target="_blank">CS wiki</a> are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.
<map name="Map"><area shape="rect" coords="1,-59,250,190" href="http://www.silgradtower.net/gallery/NekhostifOadarTavern_01.jpg" target="_blank" alt="Screenshot #1" title="Screenshot #2">
<area shape="rect" coords="276,-13,535,190" href="http://www.silgradtower.net/gallery/NekhostifOadarTavern_02.jpg" target="_blank" alt="Screenshot #2" title="Screenshot #2">
<area shape="rect" coords="-9,215,247,1637" href="http://www.silgradtower.net/gallery/NekhostifOadarTavern_03.jpg" target="_blank" alt="Screenshot #3" title="Screenshot #3">
<area shape="rect" coords="274,217,525,417" href="http://www.silgradtower.net/gallery/NekhostifOadarTavern_04.jpg" target="_blank" alt="Screenshot #4" title="Screenshot #4">
</map></div>
<br />
<br />
<blockquote><span style="color: indigo;"><i>The "Nekhostif Ouadar" mentioned in the cell name of this claim is just the name of a planned village in Deepen Moor that ultimately wasn't created</i><i>.</i></span></blockquote>
<p><br />
<br />
<span style="font-family: Courier New;"><b>Location:</b> To be decided<br />
<b>House type:</b> Tavern<br />
<b>Claim size:</b> Medium<br />
<b>Cell ID:</b> DeepenMoorNekhostifOuadar03</span><br />
<br />
<span style="font-family: Georgia;"><span style="font-size: 16px;"><i><span style="color: red;">Status:</span> Finished by Zurke</a>.</i></span></span><br /><br />
This is an unusal claim in the sense that someone else has already modded so much on it. However there's a fair amount of work left before we can use this claim, for two reasons. It was modded long ago and uses the old Redoran tileset, and it was modded to fit in with the plans of creating a village in Deepen Moor called Nekhostif Ouadar. After kingevil ceased working on Deepen Moor the plans for that village ceased with it, and we find ourselves with a 75%-finished Redoran tavern we can't use without the remaining 25%.</p>
<p>I look forward to a discussion of where on our landmass this tavern should be situated. After my rework of Soluthis the city is pretty much full. Perhaps it can find a home in the Farmland region? Just a thought.</p>
<p>Please treat the cell as you would treat a starter cell, i.e. load up Oblivion.esm + Silgrad_Tower.esm and open the cell DeepenMoorNekhostifOuadar03, and then you can get started. If you want to change the NPC names or create new characters, please use the <a href="http://www.silgrad.com/oblivion/rangen/" target="_blank">name generator</a> to come up with good <a href="http://www.silgrad.com/oblivion/rangen/gen_redoran_male.htm" target="_blank">male</a>/<a href="http://www.silgrad.com/oblivion/rangen/gen_redoran_female.htm" target="_blank">female</a> names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons. Please feel free to review, and change or add to, the AI blackbird created. Also don't forget to review and change the dialogue to ensure what's being said fits in with what's being modded (for instance if you change the tavern's name, make sure the NPCs don't still refer to it as <em>"The Fishing's Pool"</em>)<br />
<br />
</p>
<div align="right" style="border-bottom:1px solid #000000; padding-top:3px;padding-bottom:3px"><strong>Information.</strong></div><br />
<i>Extended information on modding in general can be found in sandor's excellent thread <a href="http://www.silgrad.com/wbb2/thread.php?threadid=1758" target="_blank">Technical Info concerning Interiors</a>, and naturally the articles on the <a href="http://cs.elderscrolls.com/constwiki/index.php/Main_Page" target="_blank">CS wiki</a> are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.