03-06-2010, 11:13 PM
Hello all,
I'm just updating the creatures folder for the Black Marsh archive. I've got through quite a number of creatures so far that are ready to maul the unwary PC but I got to the point of adding Malo and Elveon's 'Spider Creature' and realised I couldn't go any further.
Basically, I haven't a clue about the animations tab when you're adding a new creature. Previously, I've had the good fortune to be using the existing skeleton of a vanilla model which has the animations already loaded up for it but this spider, despite using the Spider Daedra combat style, appears to have its own anims. The animation window is completely blank and I haven't a clue how to fill it and what to do with it.
Btw, there's nothing showing up in the model list either. Would I be okay to just edit a Spider Daedra entry in the CS?
Can anybody enlighten me, please?
I'm just updating the creatures folder for the Black Marsh archive. I've got through quite a number of creatures so far that are ready to maul the unwary PC but I got to the point of adding Malo and Elveon's 'Spider Creature' and realised I couldn't go any further.
Basically, I haven't a clue about the animations tab when you're adding a new creature. Previously, I've had the good fortune to be using the existing skeleton of a vanilla model which has the animations already loaded up for it but this spider, despite using the Spider Daedra combat style, appears to have its own anims. The animation window is completely blank and I haven't a clue how to fill it and what to do with it.
Btw, there's nothing showing up in the model list either. Would I be okay to just edit a Spider Daedra entry in the CS?
Can anybody enlighten me, please?