Silgrad Tower from the Ashes

Full Version: READ THIS FIRST: Settlement Claim Info
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What do the settlement classes mean?

A settlement is classed as a Hamlet, Village or Town based on how many buildings it is made up of. The guidelines for each class of settlement are as follows:
- Hamlet: 4-6 Houses without a Chapel, but with a Lord's Manor. Should also have at least 3 crop fields/animal pens/fishing piers (waterside settlements only)
- Village: 6-8 Houses with a Chapel and a Lord's Manor OR a small castle. Should also have 5-6 crop fields/animal pens/fishing piers (waterside villages only)
- Town: 8-10 Houses with a Church and Medium-Sized Castle

Why are some of the settlements listed as "unclaimable"?

These are ones that require resources (mostly meshes) which have not yet been completed. They will become available as soon as the bits that are needed to finish them are done. Updates will be posted.

What do you mean by "architecture style"?

There are (so far) 5 settlement architecture styles in our esm (these are NOT to be used in cities):
- Nordic set (found under Meshes\High Rock\Architecture\Nordic)
- Anticlere Set (found under Meshes\High Rock\Architecture\Anticlere)
- Betony Set (found under Meshes\High Rock\Architecture\Betony)
- Wayrest Set (found under Meshes\HighRock\Architecture\Wayrest)
- Daggerfall Set (found under Meshes\HighRock\Architecture\Daggerfall
The individual claims will specify which ones to use.

What does the "chapel" mean?

Every village and town (but not hamlet) has either a chapel or a larger church devoted to a deity. The population should have AI packages to go there and pray from time to time. Note, however, that High Rock doesn't go along with the state-sponsored Imperial Cult that's found in Cyrodiil, and has a fair few extra gods, including Secunda the moon goddess, and elven deities like Y'ffre and Magnus. They'll eventually have new stained glass windows and statues.