Silgrad Tower from the Ashes

Full Version: 2BMDZKangumabog09 "Walks-the-World's House" (Completed)
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Official 'Black Marsh' Interior Claim: Walks-the-World's House



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Walks-the-World's House
AVAILABILITY: Completed by Deeza


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[Image: lowerhuts-1.png]

(Please excuse the missing textures, I've been having problems with this.)


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Description & Details


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Kangumabog is a village famous for its intransigence and hostility toward those who threaten their traditional ways. Once it was the site of a legendary three-way battle between its inhabitants, the Royal Court and a shamanic pretender to the throne of the Priest-King. Thanks to the inspirational leadership and unmatched fighting skill of their chieftain, Eikkai-Ottul, the people of Kangumabog and their allies defeated both armies. To this very day they are known and feared as exceptional warriors.

In keeping with their military nature, the town is a rare example of an Argonian fortress, built on multiple levels rising out of the swamp. A huge statue of Eikkai-Ottul dominates the settlement. On a nearby island can be found the sacred relic known as the Earthgall, a giant geode which is guarded day and night by two very tough fighters. Though they are very distrustful of outsiders, it is not impossible for foreigners to gain permission to enter the village, provided they obey their elaborate rules of courtesy and take care not to offend the villagers. There are even some services available for travellers through the region.

Quite unusual for an Argonian lady. From an early age she admired her male ancestors who liked exploring, and one day she disappeared in search of adventure. She ended up in a slave market in Port Telvannis in Morrowind. However, together with her Khajiiti cellmate, S'raali, she managed to break out and make her way back home. She's quite knowledgeable about the outside world but is understandably bitter about her experiences.


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At-a-glance Details


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Interior Name: 2BMDZKangumabog09
Region: Rottmere Everglades
Settlement: Kangumabog
Architecture:
Exterior cell coordinates: (-6, -8)
Claim Size & Difficulty: Easy.
Inhabitants: 1, male argonian commoner.
Mission Connections: None as yet.
NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate Argonian race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial .
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums . Also, for this claim, please check with me about which staffs are available for Valonil to sell. Some of them must be kept for special purposes in quests.


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How to mod your interior

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


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Cluttering your Interior

NB: Objects for this claim will be minimal. Please use smaller objects. A good idea is to use the hanging fish and maybe add some hanging meat (once this model has been created by our modeling team). The bed will probably be a bedroll or rootbed but the ‘nest-bed’ is also another idea that may emerge later from our modelling team (see Rickious’ concept art). Also, if you really need to make the area larger by re-scaling it then please ask.

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for such villages as Hixinoag including cupboards, rootchairs and so on. Please ask or check this thread to find out more: Clutter Advice .

Please remember to light the area. Argonian or Imperial lighting can be used. Oilplants are great but they're rather strong and, thinking realistically, may prove hazardous if near flammable objects. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
Claimed by Deeza.
Completed.
Archived. :check: