03-29-2010, 12:53 AM
Progress towards the Public Alpha 1.0 Release is pretty good. We still want to get this out before Skyrim.
This release is not just a dead-end, part-finished TES-4 mod. Whilst we appreciate that the days of Oblivion modding are numbered, this alpha is our concept art and prototype for the TES-5 version. It allows us to carry out the design work for the worldspace and to place and showcase the many unique models we are creating to populate it. We will carry the heightmap over to the next generation, and will be keeping the overall landscape and architectural design.
If you are not already in the team and want to help out then the more modders we have the better we can make the TES-4 version, and you can join in with the preparation for the TES-5 version.
The key actions in progress for the Alpha 1.0 release are:
City Walls:
Riverhold - Morcroft
Senchal - TOYB
Torval - TOYB / Kyoushu
all other city walls are complete
Far nifs - Morcroft
Roads - Morcroft
Temples - Morcroft
about 2/3 of the roads and temple exteriors are already complete
Locations:
Topal - TOYB
General:
Various misc locations like camps, dungeon entrances, etc
We also have a few interiors in progress, and a few more available
Quests:
"Entry to Elsweyr" quest - TOYB
Other:
Trailer - TOYB
Morcroft Darkes
17th Sept 2011
[Last Updated for progress: Morcroft Darkes 2011-09-17]
This release is not just a dead-end, part-finished TES-4 mod. Whilst we appreciate that the days of Oblivion modding are numbered, this alpha is our concept art and prototype for the TES-5 version. It allows us to carry out the design work for the worldspace and to place and showcase the many unique models we are creating to populate it. We will carry the heightmap over to the next generation, and will be keeping the overall landscape and architectural design.
If you are not already in the team and want to help out then the more modders we have the better we can make the TES-4 version, and you can join in with the preparation for the TES-5 version.
The key actions in progress for the Alpha 1.0 release are:
City Walls:
Riverhold - Morcroft
Senchal - TOYB
Torval - TOYB / Kyoushu
all other city walls are complete
Far nifs - Morcroft
Roads - Morcroft
Temples - Morcroft
about 2/3 of the roads and temple exteriors are already complete
Locations:
Topal - TOYB
General:
Various misc locations like camps, dungeon entrances, etc
We also have a few interiors in progress, and a few more available
Quests:
"Entry to Elsweyr" quest - TOYB
Other:
Trailer - TOYB
Morcroft Darkes
17th Sept 2011
Quote:Previous OP contents:
Due to the recent revamp of the heightmap, We've decided to restart the version numbering too. So here we go: a game plan for the Alpha 1.0 release
1. Complete the new heightmap :check:
2. Construct a new resource file and folders :check:
3. Package the lot for Region Generation :check:
4. Region Generation :check:
(Final review by core team in progress)
Ongoing work:
5. Modelling new architecture etc
I'll try to update this often, if I forget, kick me and I'll do it, lol.
[Last Updated for progress: Morcroft Darkes 2011-09-17]