Absolutely professional skills there.
looks like its strait out of the game. great work, as usual :goodjob:
Thanks to all of you! I think it'll be best to divide the city into districts, separated by walls and gates as seen here:
inner wall and gate
Who's building the city btw? t.o.y.b? Is it even possible to add new meshes to the "inside" of the city or ist the layout already done?
TOYB is doing it, but even if it isn't possible to add in interior sections, those walls would be really, really useful for the smaller towns, which need walls of their own that would not be as large or thick as those of the big cities.
Yup, the city could be completly remade in a moment, altering a tiny bit of the 'inside' isn't a problem, only when the cities exteriors are at 100% will the 'inside/s' of the city be moved to seperate child worldspaces (and each district would be in it's own child world space), however this is a long, long way off, so currently eveything is fluid (and likewise applies to the rest of High Rock and it's cities).
Oh and everything looks amazing Mr Siika, you rule :goodjob:
one suggestion on the walls: maybe add some sort of pillars to break up the tiling somewhat? then again, this could also be done during the building stage.