05-07-2010, 06:34 PM
This thread is for discussion of the development of StillTrees - as opposed to SpeedTrees!
SpeedTree is deeply lovely and horribly expensive - so we're making do with old fashioned static 3D modelling for some trees, as previously discussed in Talu Swamp Development . I'm redirecting discussion of the actual modelling technicalities over here where it belongs rather than clutter that thread up any more.
This is a summary of where we are:
We've started to use dedicated software to define the basic tree, then clean up and tweak in our 3D package of choice
I'm using blender and a freeware called ngplant as described in this tutorial to approximate a Water Tupelo.
Koniption's using tree[d] and 3DS Max 9
Both tree modellers produce .obj format, so the 3D modeller's not critical.
Koniption's previous work includes:
I'm going to propose the following poly budget:
Huge Feature Tree: max 3600 triangles
Normal Tree: 2500 - 3000 triangles
Filler tree: 2000 - 2500 triangles
SpeedTree is deeply lovely and horribly expensive - so we're making do with old fashioned static 3D modelling for some trees, as previously discussed in Talu Swamp Development . I'm redirecting discussion of the actual modelling technicalities over here where it belongs rather than clutter that thread up any more.
This is a summary of where we are:
We've started to use dedicated software to define the basic tree, then clean up and tweak in our 3D package of choice
I'm using blender and a freeware called ngplant as described in this tutorial to approximate a Water Tupelo.
Koniption's using tree[d] and 3DS Max 9
Both tree modellers produce .obj format, so the 3D modeller's not critical.
Koniption's previous work includes:
Quote:Originally posted by Koniption:
My HugeMossyTree with the big roots that extend out along the ground [which] is 3616 triangles big, with everything that is modeled on it, included.
My second mossy tree, the one that is MossyTreeAngled01 (or some such name in the archive), is only 2280 triangles big, including all the moss and stuff modeled on it.
[...]
I'd say stick with 2850 triangles or less for your tupelo tree. The less, the better. Since Ibsen will need to use a lot of these together in the exterior worldspace of the swamp, to achieve the canopy effect he needs, we don't want these trees to have too much polycount.
I'm going to propose the following poly budget:
Huge Feature Tree: max 3600 triangles
Normal Tree: 2500 - 3000 triangles
Filler tree: 2000 - 2500 triangles