05-09-2010, 04:08 PM
We are nearing a state where we can release ST 3.0. One of the goals that was mentioned for our ST 3.0 release was having a completed road system. In order to complete it, we need a way for the player and NPCs to cross water.
Refer to the map:
All bridges are in grey.
Proposed ferry routes are in red (they are numbered).
Completed paths are in tan while proposed paths are in pink. Note that these were not made to be accurate, and should only be used as a general guide as to where the roads are.
There are several river/water crossings. Each ferry route would need a ferrymaster and a ferry on either side. In addition, these ferry crossings would also need to be accessible to NPCs somehow, in case there are packages that involve travel between cities.
The way I see the ferries working for the player is this (hopefully fairly straightforward):
After I set up the first ferry and test it thoroughly I could use help with the implementation of ferries, in setting up huts/small homes, ferry interiors, NPC dialogue, etc. Of course I'm perfectly fine doing all this alone, but the help would be appreciated nonetheless and it would give me more of a chance to work on quests.
A small aside: The pink road leads to the Forgotten Garden. However, I'm not sure whether this is something we should be focusing on for our ST 3.0 release, since it is a very long road, and it would inevitably take away from more important tasks on our list of things we need to prepare (such as seamless transition, quests, etc). One possibility instead is to have someone who can ferry the player from Steadhelm, and if we decide to later on, we can also mod a road to the Forgotten Garden. However, it isn't a major settlement, so I don't think this road should necessarily receive priority treatment.
Refer to the map:
All bridges are in grey.
Proposed ferry routes are in red (they are numbered).
Completed paths are in tan while proposed paths are in pink. Note that these were not made to be accurate, and should only be used as a general guide as to where the roads are.
There are several river/water crossings. Each ferry route would need a ferrymaster and a ferry on either side. In addition, these ferry crossings would also need to be accessible to NPCs somehow, in case there are packages that involve travel between cities.
The way I see the ferries working for the player is this (hopefully fairly straightforward):
- Player talks to ferrymaster
- Player asks about traveling
- Player pays a ferry toll
- Result script handles moving player to other side
After I set up the first ferry and test it thoroughly I could use help with the implementation of ferries, in setting up huts/small homes, ferry interiors, NPC dialogue, etc. Of course I'm perfectly fine doing all this alone, but the help would be appreciated nonetheless and it would give me more of a chance to work on quests.
A small aside: The pink road leads to the Forgotten Garden. However, I'm not sure whether this is something we should be focusing on for our ST 3.0 release, since it is a very long road, and it would inevitably take away from more important tasks on our list of things we need to prepare (such as seamless transition, quests, etc). One possibility instead is to have someone who can ferry the player from Steadhelm, and if we decide to later on, we can also mod a road to the Forgotten Garden. However, it isn't a major settlement, so I don't think this road should necessarily receive priority treatment.