05-31-2010, 02:10 AM
I probably should have made this a long time ago lol. Anyway, here's a heads up of progress on the heightmap, where it's at, and where it's going.
Alrighty, for a while there i was working on the height map in the buggy, clunky pain-in-the-arse Heghtmap Editor, part of the CS. It was going terribly, i can't really tell the sutble difference between two shades of aqua, so i couldn't see what I doing. Also it had this extremely annoying habit of generating landscape errors every time i put a small mound anywhere, which i then smotthed off, saved, it would generate them again, so i'd smooth and save, and it would generate them again, i'd start swearing (my language is more colourful than a US truck driver, when i'm working with the HME, lol). Anyway i got sick of that and so i was thinking of other options, when a friend gave me a copy of a terrain editor. So I've started playing around with that, and Oh My God, i wish i had this months ago!
Heres the heightmap TOYB made for me in greyscale (which has serious height limitations):
http://i207.photobucket.com/albums/bb249...lsweyr.jpg
And here it is, the raw file plugged into Vue:
http://i207.photobucket.com/albums/bb249...tmap01.jpg
Finally i can see what i'm doing! yay!
Anyway i've been playing around with it a bit, and heres what i've got so far:
http://i207.photobucket.com/albums/bb249...tmap02.jpg
The plan of attack with this terrain editor is to muck about till i'm happy with the heightmap using a smaller size map, then when i'm happy with the large scale features, scale it up, smooth it and add finer details lie stream beds etc. At the end i hope to export a 16-bit map to import using TESAnnwyn that (fingers crossed) i won't need to touch with the heightmap editor.
Alrighty, for a while there i was working on the height map in the buggy, clunky pain-in-the-arse Heghtmap Editor, part of the CS. It was going terribly, i can't really tell the sutble difference between two shades of aqua, so i couldn't see what I doing. Also it had this extremely annoying habit of generating landscape errors every time i put a small mound anywhere, which i then smotthed off, saved, it would generate them again, so i'd smooth and save, and it would generate them again, i'd start swearing (my language is more colourful than a US truck driver, when i'm working with the HME, lol). Anyway i got sick of that and so i was thinking of other options, when a friend gave me a copy of a terrain editor. So I've started playing around with that, and Oh My God, i wish i had this months ago!
Heres the heightmap TOYB made for me in greyscale (which has serious height limitations):
http://i207.photobucket.com/albums/bb249...lsweyr.jpg
And here it is, the raw file plugged into Vue:
http://i207.photobucket.com/albums/bb249...tmap01.jpg
Finally i can see what i'm doing! yay!
Anyway i've been playing around with it a bit, and heres what i've got so far:
http://i207.photobucket.com/albums/bb249...tmap02.jpg
The plan of attack with this terrain editor is to muck about till i'm happy with the heightmap using a smaller size map, then when i'm happy with the large scale features, scale it up, smooth it and add finer details lie stream beds etc. At the end i hope to export a 16-bit map to import using TESAnnwyn that (fingers crossed) i won't need to touch with the heightmap editor.