I'm a bit busy in RL these last few days, and will be probably for a few more, so I haven't had a chance to look at your new plates yet, but I will when I get the chance.
To answer your question, I think it would be great if we could get remakes of the Morrowind textures - it's just that they'd have to be made 100% from scratch since using anything from TES3 in TES4 is strictly forbidden by copyright. It's okay if that's not possible though, and if we use other custom textures instead.
Quote:I'll be happy to make some gold bars, but it does bring up a relevant question. At what point in the model making process do I get to define the material a model is made of?
The above crate is wood with metal trim. I've exported the metal pieces and wood pieces seperately, because I want to assign them the seperate material qualities, and then combine them in nifskope. Is that something I can do in nifskope?
When I know that, I'll be able to make you gold bars that behave like metal.
Hm, well Wulfharth, I've got a few ideas, but I'll have to admit that this is an area that I don't really know all that well.
After an NIF is exported, my understanding is that there are a few ways that the collision can be set up. Mine are generally set up with a "bhkRigidBody" node, with a child "bhkMoppBvTreeShape". To change the material used here, I just click on the bhkMoppBvTreeShape and change the Material property (see my screenshot).
If you wanted to have multiple materials in the same object, I'd *imagine* (I haven't looked into this in detail yet) you'd want to export with a bhkListShape node, which has multiple children (and then edit each child to have whichever material you desired). Again, I'm not 100% sure on this, so it might be best to look at a few Oblivion models first and get an idea as to how they're done.
It should also be noted that for some reason many of my models are exported with multiple NiNode children marked as collisiondummy's, which each contain collision objects.
hrug: This may be another way of doing it, but I would be careful.
For simplicity's sake, if all else fails, I would say assigning the whole thing to be wooden is probably best for now.