04-17-2005, 11:05 PM
OK then, I'll be posting the Telvanni outline here, along with updates, in 5 phases.
If you would like to attack me, applaud me, frame me, poison me, call me, or even kick me in the rear for any reason whatsoever, please hold that urge until the end of the ride. Enjoy!
---
Quest Creator: Haplo
Quest Areas: Park, Town Square, Ancestral Tomb, various shops/buildings in Silgrad.
NPCs Involved:
-Valderon - Male Dunmer
-Councillor Grathras Vort - Male Dunmer
-Hlaalu Representative - Male Imperial?
-Temple Representative - Female Dunmer
-Grylith Branor - Land-Owner
Prerequisites:
-Valderon Starter Quests
-Player is at least neutral with Telvanni.
---
Insert Valderon Starter Quests HERE
---
Player is offered the chance to go have a look around the town and decide for himself which of the groups of Silgrad he wishes to join.
---
Chapter 1 - 00.06.01
After completing the 'Park Quest', the player is told by the Telvanni house guards to report back to Valderon one last time.
Player returns to Valderon. He says that the Telvanni mages here in Silgrad are pleased that you helped them with the park rezoning, and yet are still a little angered at this biased attack upon their right to their share of the city zones, and are awaiting a formal written apology from Valderon himself. He asks you if you would take it to them. If you deny, then the Telvanni quest line option is shut down(until you accept, that is. The topic, along with the option to accept, will remain in his dialogue box until you accept, and then it shall dissappear once you accept it).
When you accept, he hands you the message, along with directions to the house pod of Councillor Grathras Vort, the head of House Telvanni at Silgrad. Once you arrive, and hand the apology over, your standing with all Telvanni within Silgrad rises by 10. Councillor Vort then asks you to do a certain amount of favors for him.
First he needs to collect some new samples of flowers said to be growing in this region. The climate is explicitly different than where he grew up, and he is interested in seeing the effects on some local flowers and plants. He asks for
2 Stoneflower petals
2 Gold Kanet flowers
and
1 cutting of Heather.
-
Once you have returned with the ingredients, he gives as a reward:
2 Scrolls of Daedir's Blessing..
He then asks you for:
A potion of Cure Common Disease.
and then gives you:
200 Gold and a 4th Barrier Scroll
as a reward for the potion of C.C.D..
---
Chapter 2 - 00.06.02
After you've done those errands, Councillor Vort tells you to speak with his mouth, a young female Breton by the name of Roela Vellum, (who is the granddaughter of a very wealthy printshop owner, and paper-maker) to see if she has something for the player to do while Grathras is busy.
You visit Roela, who is pleased to see you, and is glad that you have come to see the truth in the words of the great Telvanni. You ask her about work, or tasks, and she says that she does indeed have a couple for you.
First of all, she informs you of some Hlaalu smugglers that have been stealing parts of Telvanni shipments that contained rare gems and food. She tells you that this is unacceptable, and must be stopped at once. She gives you the location of the smugglers(a little bit away from the entrance of Silgrad, behind some houses), and tells you that your reward will be quite decent, should you succeed in a timely manner.
After disposing of the three Hlaalu smugglers, you report back to Roela, who gives you:
- 2 Diamonds
- 1 Emerald
- 500 Gold
as a reward.
-
Roela then asks you to oversee the negotiation of a land deed for a new tower near Vort's housepod. She directs you to an abandonded warehouse that has fallen into disrepair.
Once you enter, you are greeted by a Dunmer noble who is somewhat glad to be rid of this trouble, albeit not to cheaply. The noble, Grylith Branor, charges 5000 for the purchase of the actual land, and another 1200 for demolishing his building, and for other misc. losses.
-
After the transaction occurs, and you finish talking to Roela and hand her the land titles, two things happen:
1 - You are granted 1000 gold for compensation.
2 - A script is put into place that changes every day:
- Day 1 - Door is locked and requires key that is not in-game, the teleport is removed.
- Day 2 - The entire warehouse is removed, leaving the ground underneath it.
- Day 3 - Land is rearranged, landscaped a bit.
- Day 4 - Tower is added, with no door.
- Day 5 - Door is added, but locked 100(with trap), and requires the same key as the locked warehouse above did.
- Day 6 (FINAL day) - Roela moves into the Tower, it is unlocked, and completed. Crates and sacks now adorn the exterior. Two Telvanni mages are relocated and added to the tower, as well as one guard. Another guard is added outside the entrance.
--
Speak with Roela again, and she says that two escaped Hungers have been terrorizing some important contacts of hers. She asks you as a personal favor to dispose of them. They ignore normal weapon resitance, and she tells you of this. She does not provide you with a weapon, however.
Upon killing the two Hungers, a Redguard warrior appears and forces dialogue with you, angered by the fact that you killed the two Hungers that he released to help guard a Redoran tomb. He then attacks you. If you kill him, all is well. If you simply run or teleport away, he will still be there for you to pick off later on when you're bored. :-)
---
Chapter 3 - 00.06.03
The next time you pay a visit to Roela, she has a subterfuge mission awaiting. She would like you to... 'pay a visit'... to the Temple complex and the Imperial Mages Guildhall. Roela instructs you to poke around a bit and make sure no one is planning anything suspicious, or anti-Telvanni. It is during this mission that you uncover the Temple's discovery of the Underground Tomb, and their plans for it.
Once you report your findings to Roela, she fails to reward you, but tells you to come back in a day. She must think over this report.
One Day Later -
You return to Roela, who has consulted with Councillor Vort, and has come to the conclusion that this tomb is somehow connected to the blocked cave accessable from the basement of the Telvanni Tower you are currently in. She then asks you to go as a uh...liason? to the Temple Complex and inform them of the beliefs of Councillor Vort.
The Temple, upon hearing this, will make a totally unpredictable move and offer cooperation between the sites, at least temporarily, so that the excavation is completed sooner.
More coming, obviously.
----------
Parts 4 & 5 coming soon. Part 4 is the Temple vs. Telvanni in the underground tomb discovered by the Temple.
----------
End
If you would like to attack me, applaud me, frame me, poison me, call me, or even kick me in the rear for any reason whatsoever, please hold that urge until the end of the ride. Enjoy!
---
Quest Creator: Haplo
Quest Areas: Park, Town Square, Ancestral Tomb, various shops/buildings in Silgrad.
NPCs Involved:
-Valderon - Male Dunmer
-Councillor Grathras Vort - Male Dunmer
-Hlaalu Representative - Male Imperial?
-Temple Representative - Female Dunmer
-Grylith Branor - Land-Owner
Prerequisites:
-Valderon Starter Quests
-Player is at least neutral with Telvanni.
---
Insert Valderon Starter Quests HERE
---
Player is offered the chance to go have a look around the town and decide for himself which of the groups of Silgrad he wishes to join.
---
Chapter 1 - 00.06.01
After completing the 'Park Quest', the player is told by the Telvanni house guards to report back to Valderon one last time.
Player returns to Valderon. He says that the Telvanni mages here in Silgrad are pleased that you helped them with the park rezoning, and yet are still a little angered at this biased attack upon their right to their share of the city zones, and are awaiting a formal written apology from Valderon himself. He asks you if you would take it to them. If you deny, then the Telvanni quest line option is shut down(until you accept, that is. The topic, along with the option to accept, will remain in his dialogue box until you accept, and then it shall dissappear once you accept it).
When you accept, he hands you the message, along with directions to the house pod of Councillor Grathras Vort, the head of House Telvanni at Silgrad. Once you arrive, and hand the apology over, your standing with all Telvanni within Silgrad rises by 10. Councillor Vort then asks you to do a certain amount of favors for him.
First he needs to collect some new samples of flowers said to be growing in this region. The climate is explicitly different than where he grew up, and he is interested in seeing the effects on some local flowers and plants. He asks for
2 Stoneflower petals
2 Gold Kanet flowers
and
1 cutting of Heather.
-
Once you have returned with the ingredients, he gives as a reward:
2 Scrolls of Daedir's Blessing..
He then asks you for:
A potion of Cure Common Disease.
and then gives you:
200 Gold and a 4th Barrier Scroll
as a reward for the potion of C.C.D..
---
Chapter 2 - 00.06.02
After you've done those errands, Councillor Vort tells you to speak with his mouth, a young female Breton by the name of Roela Vellum, (who is the granddaughter of a very wealthy printshop owner, and paper-maker) to see if she has something for the player to do while Grathras is busy.
You visit Roela, who is pleased to see you, and is glad that you have come to see the truth in the words of the great Telvanni. You ask her about work, or tasks, and she says that she does indeed have a couple for you.
First of all, she informs you of some Hlaalu smugglers that have been stealing parts of Telvanni shipments that contained rare gems and food. She tells you that this is unacceptable, and must be stopped at once. She gives you the location of the smugglers(a little bit away from the entrance of Silgrad, behind some houses), and tells you that your reward will be quite decent, should you succeed in a timely manner.
After disposing of the three Hlaalu smugglers, you report back to Roela, who gives you:
- 2 Diamonds
- 1 Emerald
- 500 Gold
as a reward.
-
Roela then asks you to oversee the negotiation of a land deed for a new tower near Vort's housepod. She directs you to an abandonded warehouse that has fallen into disrepair.
Once you enter, you are greeted by a Dunmer noble who is somewhat glad to be rid of this trouble, albeit not to cheaply. The noble, Grylith Branor, charges 5000 for the purchase of the actual land, and another 1200 for demolishing his building, and for other misc. losses.
-
After the transaction occurs, and you finish talking to Roela and hand her the land titles, two things happen:
1 - You are granted 1000 gold for compensation.
2 - A script is put into place that changes every day:
- Day 1 - Door is locked and requires key that is not in-game, the teleport is removed.
- Day 2 - The entire warehouse is removed, leaving the ground underneath it.
- Day 3 - Land is rearranged, landscaped a bit.
- Day 4 - Tower is added, with no door.
- Day 5 - Door is added, but locked 100(with trap), and requires the same key as the locked warehouse above did.
- Day 6 (FINAL day) - Roela moves into the Tower, it is unlocked, and completed. Crates and sacks now adorn the exterior. Two Telvanni mages are relocated and added to the tower, as well as one guard. Another guard is added outside the entrance.
--
Speak with Roela again, and she says that two escaped Hungers have been terrorizing some important contacts of hers. She asks you as a personal favor to dispose of them. They ignore normal weapon resitance, and she tells you of this. She does not provide you with a weapon, however.
Upon killing the two Hungers, a Redguard warrior appears and forces dialogue with you, angered by the fact that you killed the two Hungers that he released to help guard a Redoran tomb. He then attacks you. If you kill him, all is well. If you simply run or teleport away, he will still be there for you to pick off later on when you're bored. :-)
---
Chapter 3 - 00.06.03
The next time you pay a visit to Roela, she has a subterfuge mission awaiting. She would like you to... 'pay a visit'... to the Temple complex and the Imperial Mages Guildhall. Roela instructs you to poke around a bit and make sure no one is planning anything suspicious, or anti-Telvanni. It is during this mission that you uncover the Temple's discovery of the Underground Tomb, and their plans for it.
Once you report your findings to Roela, she fails to reward you, but tells you to come back in a day. She must think over this report.
One Day Later -
You return to Roela, who has consulted with Councillor Vort, and has come to the conclusion that this tomb is somehow connected to the blocked cave accessable from the basement of the Telvanni Tower you are currently in. She then asks you to go as a uh...liason? to the Temple Complex and inform them of the beliefs of Councillor Vort.
The Temple, upon hearing this, will make a totally unpredictable move and offer cooperation between the sites, at least temporarily, so that the excavation is completed sooner.
More coming, obviously.
----------
Parts 4 & 5 coming soon. Part 4 is the Temple vs. Telvanni in the underground tomb discovered by the Temple.
----------
End