08-26-2010, 04:18 PM
What I'm currently working on/thought about to improve the Tsaesci NPCs:
1. adapted SkeletonBeast.nif with legs 'cut off' (size 0) and tail enlarged (size e.g. 3)
2. an adapted tail mesh (bit 'lower body' added)
4. adapted KF files for EVERY animation to reposition the tail (lower and rotated parallel to the ground).
Perfect version:
use Fiore1300's tip (http://www.rubberbug.com/reptiles.htm) to improve the tail movement in all KFs.
Or, if the KF thing is not working or too much work, make them sort of a floating Ghost NPC without 'full' tail:
1. adapted SkeletonBeast.nif with legs 'cut off' (size 0)
2. and tail enlarged (size e.g. 3)
3. an adapted tail mesh, mostly invisble, only 'a thin shadow' to give the impression of a moving invisible snake body.
Or, as a mix of both:
Use a very wide and long 'chinese robe' (at least as big as the queens weeding dress ), partly animated by the tail like in 'Animated capes'.
No need for animation changes, as anything is unseen 'under the hood', only the dress moves a little bit to give an impression of the snake below it.
Could especially the last one be a challenge for you, Corthian? Even if the other things work too, such a robe would be great ...
Edit: removed the 'resized mesh', no need, done by skeleton change already
1. adapted SkeletonBeast.nif with legs 'cut off' (size 0) and tail enlarged (size e.g. 3)
2. an adapted tail mesh (bit 'lower body' added)
4. adapted KF files for EVERY animation to reposition the tail (lower and rotated parallel to the ground).
Perfect version:
use Fiore1300's tip (http://www.rubberbug.com/reptiles.htm) to improve the tail movement in all KFs.
Or, if the KF thing is not working or too much work, make them sort of a floating Ghost NPC without 'full' tail:
1. adapted SkeletonBeast.nif with legs 'cut off' (size 0)
2. and tail enlarged (size e.g. 3)
3. an adapted tail mesh, mostly invisble, only 'a thin shadow' to give the impression of a moving invisible snake body.
Or, as a mix of both:
Use a very wide and long 'chinese robe' (at least as big as the queens weeding dress ), partly animated by the tail like in 'Animated capes'.
No need for animation changes, as anything is unseen 'under the hood', only the dress moves a little bit to give an impression of the snake below it.
Could especially the last one be a challenge for you, Corthian? Even if the other things work too, such a robe would be great ...
Edit: removed the 'resized mesh', no need, done by skeleton change already