Silgrad Tower from the Ashes

Full Version: PLRI0209 "Chasepoint: Gro-Grambak Family Home" (Completed)
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Official 'Black Marsh' Interior Claim: Gro-Grambak Family's Home



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Gro-Grambak Family's Home
AVAILABILITY: Completed by Nero and Ibsen's Ghost


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[Image: ChasepointMiddle.jpg]
[Image: 0BMSNMiddleHouse04.jpg]

(Please excuse the unattractive CS screenshots. Also, take note that the building marked 'Fighter's Guild' is in fact the home of the Gro-Grambaks.)


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Description & Details


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Chasepoint is basically what has been salvaged from a ruin. At one time, Chasepoint stretched quite far out into the river. It's walls encompassed a large dock and, at one time, featured a lighthouse on the land now recognised as Darkmoor. It was the lighthouse that was the first to fall. Being outside of the high walls constructed by Imperial forces, it was taken down by denizens of the swamp. Tales of its demise remain to this day as it is said that the creatures took up residence there and conducted midnight attacks upon the residents.

The rest is down to the Argonian resistance. The nearby Kangumabog was significant in Chasepoint's downfall as a fully functioning trades route. Whereas the Sload N'Gashva was a patron of the likes of nearby Rock Grove and was largely responsible for its financing and construction, Chasepoint was thoroughly Imperial in its outlook. This did not sit well with the native Argonians who regarded the Sload merchant as a less aggressive force than the Imperials. After all, he at least brought wealth to some parts of the country.

So the Eastern side of Chasepoint was razed to the ground during a Naga-boat attack. It is claimed that the Naga themselves formed a temporary truce with their Argonian brothers to make this happen. As the Argonians charged the gates, the Naga slipped through the sluice-gates leading to the port via the river. As the city was in disarrary, the Argonians employed the Naga-boats to send flaming projectiles and even exploding seedpods into the melee with a vicious, albeit thoroughly effective, disregard for their own troops.

Now Chasepoint remains exposed to its most vulnerable side and it still suffers from the horrors that emerge from Darkmoor. Through careful employment of magical charms, it is able to repel these attacks to some degree. The rebuilt lighthouse is now used as a belltower to sound out when suspicious activities are witnessed over the fens. Yet this is clearly a border town with a backs-to-the-wall mentality and, as such, is perfect as a veiled meeting point for the more nefarious characters travelling south from Gideon. Trade still continues but the people here are hardened, highly superstitious and the most hostile towards Argonians that you will ever meet in their native land (even though some still dwell here for reasons of their own).

This interior claim is the home of the Gro-Grambak family. Molduggoth Gro-Grambak is the head of the family with his wife, Shubbuluh. Like many of those in Chasepoint, the Gro-Grambak's came to Chasepoint for its construction industry that was born out of the fires of Chasepoint's unfortunate past. They remain a quite insular family who keep themselves to themselves and look after their own. Mendel the Nord was once a friend but both the Gro-Grambaks are now concerned about him now that the shipbuilding opportunities in Chasepoint have dried up due to its bad reputation for attacks from Darkmoor. Molduggoth's father and grandfather are both partly responsible for the construction of some parts of Chasepoint.


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At-a-glance Details


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Interior Name: 0BMSNMiddlehouse04
Region: Parchlands/Darkmoor
Settlement: Chasepoint
Architecture: Chorrol Retextures
Exterior cell coordinates: (-21,-20 of the BlackMarshesGideonChildWS)
Claim Size & Difficulty: Easy-Medium (mini-claim).
Inhabitants: The owners have not been created yet.
Mission Connections: None as yet.
NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial .
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


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How to mod your interior

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


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Cluttering your Interior

This, like many of our claims, is a mini-claim which means that you can use the existing vanilla layout or delete everything in there and start over. However, whichever method you choose, you will need to bear in mind the need to replace many of the vanilla items with our own BM objects (whichever are appropriate to the owner and the purpose of the building). For more information about mini-claims, read this: Interiors Strategy .

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for Argonian dwellings including cupboards, rootchairs and so on but other races can use some of our own items too, especially race-neutral objects such as cutlery, ingredients and books. Please ask or check this thread to find out more: Clutter Advice .

Please remember to light the area. Imperial lighting should mainly be used in Gideon and we have few lighting options that are especially unique so please consider SI lights as well if they fit with the interior. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
i feel like Chasepoint isn't getting the love it deserves

i will take this one thanks
Excellent! Great to see you working through the claims, Nero. I will try to check out your earlier work later today. Claim granted. :check:
cool cant wait to start
UM, i was curious about the whole in the wall in the staircase, is that to a basement or is it to a storage closet?
It depends on your interpretation, I guess. You probably have two options here:

1) You could create a basement if you wished. In which case, you'd need to create another interior cell and link it up to the main interior cell. If you wanted to do this and didn't know how, just go to 'World' in the menu bar and then 'cells'. Right-click in the 'Editor ID' column and select 'New'. Then type in the name of the current cell but add a letter 'b' or something. You'll need all the ambient settings in the 'lighting' set to about 25 each for R,G and B. Then just mod the cell and link up the doors.

2) You could create a container to replace the door and use it as a unique storage vault. In which case, go to the 'Container' thread of the CS and find the 'blackmarsh' folder. You can just adapt one of the existing containers if you wish but DO NOT SAVE IT UNTIL YOU CHANGE THE ID (to something like 'BMNRVault')! Click on the button beneath where it says 'Weight' and navigate to Meshes-Architecture-BasementSections-ungrddoor.nif and select this. Then change the contents of the vault in the window on the right to how you want it and CHANGE THE ID and the name to something like 'storage vault'. Delete the old door and replace it with your new container (or just select the door and go to Edit-SearchandReplace). If you're being cunning, you can then create a new key in the CS, then click on the new container and go to the 'lock' tab to lock it with this key...but don't forget to give the key to one of the Gro-Grambaks inventory or on one of the tables!

Btw, if you wanted some quick help via an IM service, I am likely to occasionally be online to help with CS queries. If so, just add that MSN email I gave you to your Messenger contacts.

Good luck! :goodjob:
i will go with basement thxs
Okay, Nero. Have fun! :goodjob:
I finished this one off from Nero's original semi-complete version. :check:
I'll let him know, he loved doing that one. He would totally ignore us to place the lights exactly where he wanted them.
Thanks for doing that IG, I know it's not easy being you.
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