Silgrad Tower from the Ashes

Full Version: PLRI0215 "Chasepoint: Chasepoint Lighthouse" (Completed)
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Official 'Black Marsh' Interior Claim: Chasepoint Lighthouse



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Chasepoint Lighthouse
AVAILABILITY: Completed by Deeza


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[Image: ChasepointMiddle.jpg]
[Image: 0BMSNLighthouse.jpg]

(Please excuse the unattractive CS screenshots.)


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Description & Details


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Chasepoint is basically what has been salvaged from a ruin. At one time, Chasepoint stretched quite far out into the river. It's walls encompassed a large dock and, at one time, featured a lighthouse on the land now recognised as Darkmoor. It was the lighthouse that was the first to fall. Being outside of the high walls constructed by Imperial forces, it was taken down by denizens of the swamp. Tales of its demise remain to this day as it is said that the creatures took up residence there and conducted midnight attacks upon the residents.

The rest is down to the Argonian resistance. The nearby Kangumabog was significant in Chasepoint's downfall as a fully functioning trades route. Whereas the Sload N'Gashva was a patron of the likes of nearby Rock Grove and was largely responsible for its financing and construction, Chasepoint was thoroughly Imperial in its outlook. This did not sit well with the native Argonians who regarded the Sload merchant as a less aggressive force than the Imperials. After all, he at least brought wealth to some parts of the country.

So the Eastern side of Chasepoint was razed to the ground during a Naga-boat attack. It is claimed that the Naga themselves formed a temporary truce with their Argonian brothers to make this happen. As the Argonians charged the gates, the Naga slipped through the sluice-gates leading to the port via the river. As the city was in disarrary, the Argonians employed the Naga-boats to send flaming projectiles and even exploding seedpods into the melee with a vicious, albeit thoroughly effective, disregard for their own troops.

Now Chasepoint remains exposed to its most vulnerable side and it still suffers from the horrors that emerge from Darkmoor. Through careful employment of magical charms, it is able to repel these attacks to some degree. The rebuilt lighthouse is now used as a belltower to sound out when suspicious activities are witnessed over the fens. Yet this is clearly a border town with a backs-to-the-wall mentality and, as such, is perfect as a veiled meeting point for the more nefarious characters travelling south from Gideon. Trade still continues but the people here are hardened, highly superstitious and the most hostile towards Argonians that you will ever meet in their native land (even though some still dwell here for reasons of their own).

This interior claim is the Chasepoint Lighthouse. It is probably the newest building in Chasepoint since it was created after the first lighthouse was burned to the ground. But don't let its relative youth sway you into thinking it may be plush. It's still a dump, like most in Chasepoint. Furthermore, it no longer functions properly as a lighthouse as many of its parts and workings have been removed and replaced by a giant bell that tolls out warnings on suspected attacks from Darkmoor.

Its resident is Chasepoint's steward, an ageing Legionnaire who is the last to remain from the many that were once stationed here way back in his youth. His name is Furio Vitellius and he is probably the last, best line of defence. Considering his bulk and bad hips, this gives you a bit of an insight into why Chasepoint's residents are often so miserable. He is banned from drinking at the Stranger's Inn since he has a job to do and he's an absolute bastard when he's drunk. So the lighthouse is full of empty beer bottles and arms/armour.


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At-a-glance Details


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Interior Name: 0BMSNLighthouse
Region: Parchlands/Darkmoor
Settlement: Chasepoint
Architecture: Chorrol Retextures
Exterior cell coordinates: (-20,-19 of the BlackMarshesGideonChildWS)
Claim Size & Difficulty: Easy-Medium (mini-claim).
Inhabitants: The owners have not been created yet.
Mission Connections: None as yet.
NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial .
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


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How to mod your interior

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


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Cluttering your Interior

This, like many of our claims, is a mini-claim which means that you can use the existing vanilla layout or delete everything in there and start over. However, whichever method you choose, you will need to bear in mind the need to replace many of the vanilla items with our own BM objects (whichever are appropriate to the owner and the purpose of the building). For more information about mini-claims, read this: Interiors Strategy .

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for Argonian dwellings including cupboards, rootchairs and so on but other races can use some of our own items too, especially race-neutral objects such as cutlery, ingredients and books. Please ask or check this thread to find out more: Clutter Advice .

Please remember to light the area. Imperial lighting should mainly be used in Gideon and we have few lighting options that are especially unique so please consider SI lights as well if they fit with the interior. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
Not claiming this one (don't want to overextend), but where are we going to get the bell mesh from?
I figured it would be an easy model to create for one of our modellers. I'll need to add it to the open model claims though.
Ooh, I know where you can find a bell!

Download and enjoy, courtesy of the very talented Phaerus. I believe it uses vanilla textures, plus it's animated!
Looks cool! :yes:

I'll have to check if it fits in the lighthouse though. There are edges at the side of the model that are open. They can probably be fixed though if needs be. Will Phaerus be okay with us using it, do you think?

Actually, is this from a set? I'd like to see some more of Phaerus' work.
It's an open resource, so anyone could use it. It comes from this pack:

http://www.tesnexus.com/downloads/file.php?id=28306

Not sure what we could use it for. It's a small country-style church. We're using it quite heavily over at High Rock, but I'm not sure where we could put it here. Perhaps you have an idea?

Phaerus is also the creator of part of the Jurad tilest (the one we were going to use for Longmont and Lilmoth):

http://www.tesnexus.com/downloads/file.php?id=23604
Ah yes, Jurad. That's what it's called. Thanks for the links. He's (she's?) a good modeller. Use of the item all depends on whether it fits in an appropriate place neatly.
The turil church might make a really nice mission post somewhere out in the swamp. Maybe that could be what Moonmarch is? An alamo-like mission post in the middle of a Kothringi ruin?
That is indeed a possibility. :yes:
Claimed. I really love the lighthouse interiors. The bell and its accompanying features can be added later, but I will take care of all the rest.
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