09-26-2010, 11:39 AM
Okay nice people, I'm throwing my weight into this, because frankly it needs to be released soon, because it's pratically done, and since no one can send me the appropriate files so I can finish the MQ & other quests to the best-of-my-abilities, I'm making some general refinements.
Bonus-thing-one:
Will be doing one of western Cyrodiil, and of Valenwood too (the Valenwood map will come as soon as I've finished the actual map, which just needs city designs and place names added). To go on a table on the ship before the player departs, just to make the experience more unique, might also do a 'South Seas Company' logo or something too.
Another plan is to make an animated intro/filler sequence between between the ship leaving, and crashing, something akin to the animated Redguard intro, an animated sequence following the players journey on a map, intercut with a scene with a storm on the horizon and the ship going into it, in a similar art style to the loading screens -just to help lengthen the amount of time the player is on the ship, so it gives this part of the story more weight.
Something I just whipped up of what that might look like:
Other needed stuff that needs refining, new outfits for the bosmer, which I'll probably do some retex stuff for (I'm thinking some cool 'found'-patchwork garments, and some sea-mammal leather clothing). There's also a need for scripted conversations on the boat between the Npcs prior to setting sails.
If anyone else feels something else would be good to have, let me know, I'll see what I can sort out.
Bonus-thing-one:
Will be doing one of western Cyrodiil, and of Valenwood too (the Valenwood map will come as soon as I've finished the actual map, which just needs city designs and place names added). To go on a table on the ship before the player departs, just to make the experience more unique, might also do a 'South Seas Company' logo or something too.
Another plan is to make an animated intro/filler sequence between between the ship leaving, and crashing, something akin to the animated Redguard intro, an animated sequence following the players journey on a map, intercut with a scene with a storm on the horizon and the ship going into it, in a similar art style to the loading screens -just to help lengthen the amount of time the player is on the ship, so it gives this part of the story more weight.
Something I just whipped up of what that might look like:
Other needed stuff that needs refining, new outfits for the bosmer, which I'll probably do some retex stuff for (I'm thinking some cool 'found'-patchwork garments, and some sea-mammal leather clothing). There's also a need for scripted conversations on the boat between the Npcs prior to setting sails.
If anyone else feels something else would be good to have, let me know, I'll see what I can sort out.