09-28-2010, 11:26 AM
I'm posting this as a new thread just to get attention. It was either that or wear my Spongebob Squarepants costume but Deeza borrowed it last week and he hasn't returned it yet.
One question. Should we more or less scrap the vanilla Oblivion quests structure and instead write mostly questlines instead of scattered single quests? I don't mean factions, just sequences of many quests that all have their independent development as proper stories.
In essence, what I'm suggesting is dividing all quests into three types:
Main quest: Longest, involving main storyline with cool embellishments (and possibly chapter videos). This is what'll carry the player through the beta region. Obviously, it'll end on a massive dick move cliffhanger.
Quests: Storylines of several quests as independent storylines. These are the primary quests that the player will encounter as he's exploring and doing stuff. They're all independently told (obviously, the key word is "independent") and significant in their own way.
Side-quests: These are the standard Oblivion-quests. Scattered, single-task quests that aren't part of a cohesive whole. These would be very rare and almost exclusive to factions.
One effect of this would be that most dungeons (i.e. places on the map) are connected to quests instead of being lottery hunting grounds with little connection to anything.
Now, I could go on elaborating on this but I'd like to hear some feedback from the peoples of the BM forums. Also, if you run into Deeza, tell him the costume is dry clean only.
One question. Should we more or less scrap the vanilla Oblivion quests structure and instead write mostly questlines instead of scattered single quests? I don't mean factions, just sequences of many quests that all have their independent development as proper stories.
In essence, what I'm suggesting is dividing all quests into three types:
Main quest: Longest, involving main storyline with cool embellishments (and possibly chapter videos). This is what'll carry the player through the beta region. Obviously, it'll end on a massive dick move cliffhanger.
Quests: Storylines of several quests as independent storylines. These are the primary quests that the player will encounter as he's exploring and doing stuff. They're all independently told (obviously, the key word is "independent") and significant in their own way.
Side-quests: These are the standard Oblivion-quests. Scattered, single-task quests that aren't part of a cohesive whole. These would be very rare and almost exclusive to factions.
One effect of this would be that most dungeons (i.e. places on the map) are connected to quests instead of being lottery hunting grounds with little connection to anything.
Now, I could go on elaborating on this but I'd like to hear some feedback from the peoples of the BM forums. Also, if you run into Deeza, tell him the costume is dry clean only.