Quote:Originally posted by DraconickDog
I was just wondering if there are any cooking recipies for Black Marsh. This would be a nice addtion to the NPC homes. Like in Cyrodiil with some notes around in houses on how to make healing potion and such...
Though if I am to make any guides on how to make potions, it would be very nice with some information on what what the combination of some ingridients does. If there is already plenty with potion notes, just ignore this thread.
RE: Cooking....
Actually, you bring up an interesting point, and one we should think about for Blackmarsh.
So far, I don't think Blackmarsh has any "pre-cooked" meals or dishes made with combos of ingredients....we only have raw ingredients so far, to the best of my knowledge.
I assume Argonians are mostly meat-eaters....but I don't think they can rely entirely on meat, since they have to sample alchemy ingredients just like other races, to get any benefits from those ingredients (whether in potion form, or just plain raw ingredients).
Therefore, Argonians must have some tolerance of and maybe even enjoy eating plant-based ingredients, too. I mean, I use to own an Iguana when I was younger, and he ate EVERYTHING. He ate meat, insects, veggies, fruits, dried cat food, etc. So I like to think of Argonians as Iguanas, in many respects.
I think we have enough potions right now, but I think making up some creative food dishes using the ingredients we have for this Blackmarsh mod, would be nice. Those prepared food dishes could then be turned into different alchemy ingredients with different effects.
RE: A guide for what effects various ingredients have....
I think we still need most of our ingredients to be given appropriate and balanced effects. We're lacking such a thing for them.If you want to take on the task of deciding what effects each ingred should have, this might come in useful for reference:
http://www.tesnexus.com/downloads/file.php?id=1941
It's a spreadsheet you can download, that lists Oblivion's ingredients, and the effects that each has. It is then further broken down into "poisons" vs "food" items.
Ingredients marked as "Food" in the Construction Set, always have a "good" effect listed as the first effect (Example: "Restore Fatigue")....but ingredients marked as "poisons" have a "bad" effect listed first.....the first effect for each ingredient is what determines what the sampling or eating of that raw singular ingredient does to the player & NPC's, effect-wise (like if not mixed in a potion). After the first effect, both "foods" and "poisons" can have up to three more effects, which can be anything, whether good or bad.
Also, you don't want to lean too heavily towards any one effect - try to balance the effects across the ingredients.
Koniption