Silgrad Tower from the Ashes

Full Version: RERI0102 "Nu-Tlak: KuKulZa's Gatehouse" (Claimed)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Official 'Black Marsh' Interior Claim: KuKulZa's Gatehouse



[/HR]

KuKulZa's Gatehouse
AVAILABILITY: Claimed by DoZeNt


[/HR]

[Image: RottmereMarshhouse.jpg]
[Image: MarshhouseInterior.jpg]

(Please excuse the unattractive CS screenshots.)


[/HR]

Description & Details


[/HR]

Nu-Tlak is not a settlement, as such. It lies along what is commonly referred to as Rottmere's Folly after the well-known philanthropist, Iulius Rottmere who is responsible for the maps that are largely considered the most reliable of the province. Yet Rottmere was more than this, he was a hero and ambassador for the region and many believe he did more for the Argonians as an Imperial than any Empire ever could by simply listening to them and not judging any part of their ways or beliefs.

He is regarded as the founding father of a more open-minded, accessible Black Marsh, one that has seen open co-operation between beast races and their so-called 'masters'. Yet even heroes such as this have their follies.

Eager to appease the local tribesmen, who were wont to make numerous off-hand remarks about the rigours of life in the Everglades and how difficult it was to transport the exchanged goods from Cyrodiil, Iulius opted to offer them a present. It was a gift that he spent a great deal of time, money and effort researching - a bridge from Blackwood to Murkwood, crossing the narrowest part of the Everglades and thus enabling trade between neighbouring provinces of Black Marsh's wealth of unusual goods.

Yet some tribesfolk regarded it as an imposition, another way that the Imperial menace was threatening the Hist. Having suffered the devastation of the region now known as the Parchlands, they were in no mood to tolerate this and the bridge was destroyed. Such was their rage, Iulius himself might have lost his life were it not for the intervention of a party of Argonian sympathisers. The structure of the bridge yet remains but in some conditions of disrepair and closed to outsiders. To this end, the guardians of the Eastern lands were appointed to watch over the bridge - a bridge that came to be known as 'Rottmere's Folly' though the Argonian name for the location was 'Nu-Tlak'.

This interior claim is the home and workplace of KuKulZa, who guards the Blackwood end of the bridge. He is ably assisted by Turlo, a young Argonian and KuKulZa's apprentice though apprentice to what exactly is unclear as the two do not appear to work. Nevertheless, they are well-liked by the tribes and trusted to warn off unwanted strangers.


[/HR]

At-a-glance Details


[/HR]
Interior Name: BMNatNuTlak01IG
Region: Rottmere Everglades
Settlement: Nu-Tlak
Architecture: Glenbridge Marsh House
Exterior cell coordinates: (-8,-1 of the BlackMarshes WS)
Claim Size & Difficulty: Medium-Hard.
Inhabitants: The owners have not been created yet.
Mission Connections: None as yet .
NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial .
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


[/HR]

How to mod your interior

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


[/HR]

Cluttering your Interior

This, like many of our claims, is a mini-claim which means that you can use the existing vanilla layout or delete everything in there and start over. However, whichever method you choose, you will need to bear in mind the need to replace many of the vanilla items with our own BM objects (whichever are appropriate to the owner and the purpose of the building). For more information about mini-claims, read this: Interiors Strategy .

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for Argonian dwellings including cupboards, rootchairs and so on but other races can use some of our own items too, especially race-neutral objects such as cutlery, ingredients and books. Please ask or check this thread to find out more: Clutter Advice .

Please remember to light the area. Imperial lighting should mainly be used in Gideon and we have few lighting options that are especially unique so please consider SI lights as well if they fit with the interior. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
claimed
Granted. :check:

Darn! I missed the marsh house claims...I like these things. =)