12-13-2010, 07:04 PM
Version 3.00
Deadline
I'm aiming for April 2011 (provided I get some help with the modding!)
Requirements
Oblivion 1.2.416
Shivering Isles
OBSE v0019b
Description
The Black Marsh beta version includes playable content for a complete half of the BlackMarsh worldspace. This includes the Western half of the map that borders with Cyrodiil. A border will be placed over the incomplete section of the East but the nearby regions will be generated.
The beta version will also include:
Core Team
As at the moment, the active team members remain as follows:
1. Extract this archive to any folder and then copy the following to your Oblivion Data Folder
Un-Installation
1.Start Oblivion Launcher, click Data Files, and disable the The BlackMarsh.esm.
2. Remove the following files from your Oblivion Data Folder
As of yet, there are no known Incompatibilties with other mods so please report any you may find.
Upgrading
Before installing any future version of BlackMarsh.esm you will need to uninstall the previous version. To make sure everything is uninstalled remove the previous files from your data folder.
13/12/2010 - - Black Marsh
Contact
Ibsen's Ghost @ The Silgrad Tower forums
Deeza @ The Silgrad Tower forums
Credits
This (very large) list will be fully complete upon release.
Thanks
Thanks to Bethesda for creating Oblivion.
Thanks to all contributors mentioned above.
Thanks to the old team that began this project such as: SwedishFish, KuKulZa, TheGreyWizard, Tlo1048, Senten, Back2Murder and Llamaranger.
A special thanks to the likes of TheFilthySpaniard and Waalx for their valuable contributions.
Thanks to all who have shown an interest in the mod and gave support, feedback and suggestions.
Licensing/Legal
You may not use any part of this project without express permission. For any models that you seek to use for other creative projects, please identify the modeller concerned and contact them. Do NOT claim any of it to be your own work.
Please do NOT re-host this file without our explicit permission.
Please do NOT waste our valuable time by becoming a team member just to get access to the files. It is the opinion of the leader that anyone found doing so should be pursued across icy wastelands by needle-toothed Jackals wearing only a tie...for many moons! X(
Deadline
I'm aiming for April 2011 (provided I get some help with the modding!)
Requirements
Oblivion 1.2.416
Shivering Isles
OBSE v0019b
Description
The Black Marsh beta version includes playable content for a complete half of the BlackMarsh worldspace. This includes the Western half of the map that borders with Cyrodiil. A border will be placed over the incomplete section of the East but the nearby regions will be generated.
The beta version will also include:
- completed settlements, often with unique architecture, within the Western half of the map complete with interiors and NPCs,
- completely landscaped regions for the beta areas,
- a full set of dungeons for this part of the map with unique tilesets,
- a wide and diverse range of new flora, clutter, books and countless other items,
- several different varieties of Argonian and six new races (Naga, Marsh Cat, Lilmothiit, Sload, Paatru and Sarpa),
- a complete set of new creatures specially selected for the province,
- a new fast travel system involving rootworms,
- some full and some abbreviated questlines
- ....and much more.
Core Team
As at the moment, the active team members remain as follows:
- Ibsen's Ghost - Leader and Main Modder
- Deeza - Co-Leader and Core Member
- Koniption - Lead Modeller
- Sandor - Head of File Management and Region Generator
- DoZeNt - Lead Modder
- Xae - Head of Sound and Quest Design Modder
- InsanitySorrow - Modelling and Scripts
- XJDHDR - Scripts and Modding
- Modelling Team - sHAdowgAme, morcroft, zaneeba_slave
1. Extract this archive to any folder and then copy the following to your Oblivion Data Folder
- BlackMarsh.bsa (this includes the visual, LOD and, later, the sound)
- Any patches on the bsa thread (these will later be merged into the final BSA files listed above)
- BlackMarsh.esm
Un-Installation
1.Start Oblivion Launcher, click Data Files, and disable the The BlackMarsh.esm.
2. Remove the following files from your Oblivion Data Folder
- BlackMarsh.bsa (this includes the visual, LOD and, later, the sound)
- Any patches on the bsa thread (these will later be merged into the final BSA files listed above)
- BlackMarsh.esm
As of yet, there are no known Incompatibilties with other mods so please report any you may find.
Upgrading
Before installing any future version of BlackMarsh.esm you will need to uninstall the previous version. To make sure everything is uninstalled remove the previous files from your data folder.
13/12/2010 - - Black Marsh
Contact
Ibsen's Ghost @ The Silgrad Tower forums
Deeza @ The Silgrad Tower forums
Credits
This (very large) list will be fully complete upon release.
Thanks
Thanks to Bethesda for creating Oblivion.
Thanks to all contributors mentioned above.
Thanks to the old team that began this project such as: SwedishFish, KuKulZa, TheGreyWizard, Tlo1048, Senten, Back2Murder and Llamaranger.
A special thanks to the likes of TheFilthySpaniard and Waalx for their valuable contributions.
Thanks to all who have shown an interest in the mod and gave support, feedback and suggestions.
Licensing/Legal
You may not use any part of this project without express permission. For any models that you seek to use for other creative projects, please identify the modeller concerned and contact them. Do NOT claim any of it to be your own work.
Please do NOT re-host this file without our explicit permission.
Please do NOT waste our valuable time by becoming a team member just to get access to the files. It is the opinion of the leader that anyone found doing so should be pursued across icy wastelands by needle-toothed Jackals wearing only a tie...for many moons! X(