12-31-2010, 11:26 PM
<table width="585" border="0" align="center" cellpadding="0" cellspacing="0" bgcolor="#66CCFF" summary="A claim map of the Temple area in Soluthis.">
<tr>
<td align="left" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_288px.jpg" alt="The north part of the Temple area." title="The north part of the Temple area." width="288" height="301" border="0"></a></td>
<td align="right" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_288px.jpg" alt="The south part of the Temple area." title="The south part of the Temple area." width="288" height="279" border="0"></a></td>
</tr>
<tr>
<td colspan="2" align="left" valign="top"><br><div align="right"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05.jpg" target="_blank">View large composite map</a></div></td>
</tr>
</table>
<p> </p>
<blockquote>
<p align="justify"><span style="color:indigo; "><em>Soluthis' Temple area encompasses the whole northeast part of the city layout, and is located in the worldspace SoluthisWorld08. In the northwest it connects to the main worldspace, in the area called Valley of St. Seryn. In the southwest it connects to SoluthisWorld04, which is the worldspace inbetween Reich Parkeep's two hills. In the south part of the area two gate doors connect to SoluthisWorld07, which is Kali Gulas' Square. And finally two gate doors along the east wall connect to STL, where the south door leads to Guls Ancestral Tomb and the north door leads north along the outside of the city wall.</em></span></p>
</blockquote>
<p align="left"><span style="font-family:Courier New; ">
<strong>Location:</strong> <a href="http://parkeep.silgrad.com/claimsmap05.html" target="_blank">MAP #05</a><br>
<strong>House type:</strong> Round<br>
<strong>Claim size:</strong> Small<br>
</span><br>
<span style="font-family:Georgia; font-size:16px;"><em><span style="color:red;">Status:</span> Claimed by AnImpatientFan.</em></span><br>
<br>
</p>
<p align="left">This claim is for a house that belongs to one of the many street vendors in the Temple Compound of Soluthis. The occupants have already been modded (complete with unique dialogue and AI) by Razorwing so all that remains is sprucing up the interior with various bits of clutter and miscellanea here and there (largely up to you).</p>
<p>There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell <i>Soluthis0520</i>, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons.</p>
<p align="left"> </p>
<p align="left"> </p>
<div style="border-bottom: 1px solid rgb(0, 0, 0); padding-top: 3px; padding-bottom: 3px;" align="right">
<div align="right"><strong>Information.</strong></div>
</div>
<div align="left"><br>
<em>Extended information on modding in general can be found in sandor's excellent thread <a href="http://www.silgrad.com/wbb2/thread.php?threadid=1758" target="_blank">Technical Info concerning Interiors</a>, and naturally the articles on the <a href="http://cs.elderscrolls.com/constwiki/index.php/Main_Page" target="_blank">CS wiki</a> are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.</em>
</div>
<tr>
<td align="left" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_288px.jpg" alt="The north part of the Temple area." title="The north part of the Temple area." width="288" height="301" border="0"></a></td>
<td align="right" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_288px.jpg" alt="The south part of the Temple area." title="The south part of the Temple area." width="288" height="279" border="0"></a></td>
</tr>
<tr>
<td colspan="2" align="left" valign="top"><br><div align="right"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05.jpg" target="_blank">View large composite map</a></div></td>
</tr>
</table>
<p> </p>
<blockquote>
<p align="justify"><span style="color:indigo; "><em>Soluthis' Temple area encompasses the whole northeast part of the city layout, and is located in the worldspace SoluthisWorld08. In the northwest it connects to the main worldspace, in the area called Valley of St. Seryn. In the southwest it connects to SoluthisWorld04, which is the worldspace inbetween Reich Parkeep's two hills. In the south part of the area two gate doors connect to SoluthisWorld07, which is Kali Gulas' Square. And finally two gate doors along the east wall connect to STL, where the south door leads to Guls Ancestral Tomb and the north door leads north along the outside of the city wall.</em></span></p>
</blockquote>
<p align="left"><span style="font-family:Courier New; ">
<strong>Location:</strong> <a href="http://parkeep.silgrad.com/claimsmap05.html" target="_blank">MAP #05</a><br>
<strong>House type:</strong> Round<br>
<strong>Claim size:</strong> Small<br>
</span><br>
<span style="font-family:Georgia; font-size:16px;"><em><span style="color:red;">Status:</span> Claimed by AnImpatientFan.</em></span><br>
<br>
</p>
<p align="left">This claim is for a house that belongs to one of the many street vendors in the Temple Compound of Soluthis. The occupants have already been modded (complete with unique dialogue and AI) by Razorwing so all that remains is sprucing up the interior with various bits of clutter and miscellanea here and there (largely up to you).</p>
<p>There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell <i>Soluthis0520</i>, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons.</p>
<p align="left"> </p>
<p align="left"> </p>
<div style="border-bottom: 1px solid rgb(0, 0, 0); padding-top: 3px; padding-bottom: 3px;" align="right">
<div align="right"><strong>Information.</strong></div>
</div>
<div align="left"><br>
<em>Extended information on modding in general can be found in sandor's excellent thread <a href="http://www.silgrad.com/wbb2/thread.php?threadid=1758" target="_blank">Technical Info concerning Interiors</a>, and naturally the articles on the <a href="http://cs.elderscrolls.com/constwiki/index.php/Main_Page" target="_blank">CS wiki</a> are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.</em>
</div>