01-11-2011, 08:49 PM
Hey gang. So I've taken up the venture of modeling, but have no idea what I'm doing. My first goal is to finally retexture a set of Ayleid ruins to be like new (which I started soooooooo long ago )
One thing I need though, is a bridge endcap because the only current endcap consists of rubble. I figure the Camoran's Paradise bridge would be more than perfect because it has more detail than the other bridges anyways. I'd just keep that.
So I gave it a shot. What I did was I made a duplicate of the original bridge model, then rotated it 90 degrees, and cropped away the parts that stuck out for both meshes. What I don't know how to do, however, is to fine tune it and actually make it look good.
This is how it looks so far. You can probably see what I'm generally trying to do with it.
Highlighted here, you can see the two different bridge models that I used to make this endcap. The blue is the original, the red is the rotated and cropped one.
What I need to do is figure out how to merge the parts of the mesh. Here are the independent pieces (Or nodes, or objects, or whatever they're called. I don't know. Different parts with different textures) that I'd like to figure out how to merge together, so they can blend well with shading and all that. I'd like to connect the blue and the red, the green and the orange, and the purple and the yellow. And still manage to fill those gaps.
If any veteran modelers out there know any tricks with 3DS Max and would like to give an explanation, that would help a ton. As a reward, I'll give you a free bridge endcap model I guess
One thing I need though, is a bridge endcap because the only current endcap consists of rubble. I figure the Camoran's Paradise bridge would be more than perfect because it has more detail than the other bridges anyways. I'd just keep that.
So I gave it a shot. What I did was I made a duplicate of the original bridge model, then rotated it 90 degrees, and cropped away the parts that stuck out for both meshes. What I don't know how to do, however, is to fine tune it and actually make it look good.
This is how it looks so far. You can probably see what I'm generally trying to do with it.
Highlighted here, you can see the two different bridge models that I used to make this endcap. The blue is the original, the red is the rotated and cropped one.
What I need to do is figure out how to merge the parts of the mesh. Here are the independent pieces (Or nodes, or objects, or whatever they're called. I don't know. Different parts with different textures) that I'd like to figure out how to merge together, so they can blend well with shading and all that. I'd like to connect the blue and the red, the green and the orange, and the purple and the yellow. And still manage to fill those gaps.
If any veteran modelers out there know any tricks with 3DS Max and would like to give an explanation, that would help a ton. As a reward, I'll give you a free bridge endcap model I guess