Silgrad Tower from the Ashes

Full Version: TSRI0101 "Blackrose: The Barbican"
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Official 'Black Marsh' Interior Claim: Blackrose: The Barbican



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The Barbican
AVAILABILITY: Open


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[Image: Untitled.jpg]


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Description & Details


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Most of Blackrose's once impressive fortifications fell into ruin during the city's long period of abandonment during the 2nd Era. When it was retaken for use as a prison, only the minimum of restoration of the defences was performed, totally blocking all entrances except one, which is now the only way to enter the city. A cramped, dark and partially flooded area, this is an unpleasant place to work for the long-suffering guards who keep watch on everyone who enters the city. Visitors are expected to surrender their possessions on arrival, to forestall any possibility of bringing aid to convicts inside. There should be a well-guarded area to one side where visitor's belongings can be kept under lock and key whilst they conclude their business in the city. There should be at least 2 Imperial guards present at all times.


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At-a-glance Details


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Interior Name: BMNatBlaBarbicanDZ
Region: Talu Swamps
Settlement: Blackrose
Architecture: Blackrose Set
Exterior cell coordinates: (tbc)
Claim Size & Difficulty: Medium.
Inhabitants: The guards have not been created yet.
Mission Connections: None as yet .
NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial .
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


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How to mod your interior

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


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Cluttering your Interior

This, like many of our claims, is a mini-claim which means that you can use the existing vanilla layout or delete everything in there and start over. However, whichever method you choose, you will need to bear in mind the need to replace many of the vanilla items with our own BM objects (whichever are appropriate to the owner and the purpose of the building). For more information about mini-claims, read this: Interiors Strategy .

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for Argonian dwellings including cupboards, rootchairs and so on but other races can use some of our own items too, especially race-neutral objects such as cutlery, ingredients and books. Please ask or check this thread to find out more: Clutter Advice .

Please remember to light the area. Imperial lighting should mainly be used in Gideon and we have few lighting options that are especially unique so please consider SI lights as well if they fit with the interior. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
Okay, I adjusted this claim to fit the format. :check: