Silgrad Tower from the Ashes

Full Version: TSRI0103 "Blackrose: The Grey Wizard's Rest"
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Official 'Black Marsh' Interior Claim: Blackrose: The Grey Wizard's Rest



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The Grey Wizard's Rest
AVAILABILITY: Open


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[Image: Untitled.jpg]


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Description & Details


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The name is a small tribute to one of the original modders of BM, who produced an early WIP version of Blackrose several years ago, as well as the original incarnation of Stormhold. A dodgy inn for a dodgy town, this place does not offer accommodation (for that you need to head to Helga's Hostel). What it offers is hard drink, and lots of it, to take your mind off the terrain you had to walk through to get here. The Barman (nobody ever found out his real name), a jovial Nord, is surprisingly upbeat about his business, which is not surprising as he does a roaring trade. However, some suspect that he samples his own wares a bit too often, which might explain some of the odder concoctions he has on sale. This is a rough place, and should have a seating area that is appropriately cluttered and dirty. The Barman, perhaps fearful of being robbed, has taken to sleeping on a mat behind his own bar.


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At-a-glance Details


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Interior Name: BMNatBlaGreyInnDZ
Region: Talu Swamps
Settlement: Blackrose
Architecture: Blackrose Set
Exterior cell coordinates: (tbc)
Claim Size & Difficulty: Medium.
Inhabitants: The owners have not been created yet.
Mission Connections: None as yet .
NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial .
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


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How to mod your interior

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


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Cluttering your Interior

This, like many of our claims, is a mini-claim which means that you can use the existing vanilla layout or delete everything in there and start over. However, whichever method you choose, you will need to bear in mind the need to replace many of the vanilla items with our own BM objects (whichever are appropriate to the owner and the purpose of the building). For more information about mini-claims, read this: Interiors Strategy .

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for Argonian dwellings including cupboards, rootchairs and so on but other races can use some of our own items too, especially race-neutral objects such as cutlery, ingredients and books. Please ask or check this thread to find out more: Clutter Advice .

Please remember to light the area. Imperial lighting should mainly be used in Gideon and we have few lighting options that are especially unique so please consider SI lights as well if they fit with the interior. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
I adjusted this interior claim. :check: