Silgrad Tower from the Ashes

Full Version: TSRI0107 "Blackrose: The Clink" (Claimed)
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Official 'Black Marsh' Interior Claim: Blackrose: The Clink



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The Clink
AVAILABILITY: Claimed by Face


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[Image: Untitled.jpg]


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Description & Details


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This sleazy shop does a morally questionable trade in the former possessions of prisoners, who are stripped of all their belongings before being thrown into the living hell of the Rose Prison. Run by a consortium of prison guards who divide the proceeds between themselves, this place is tolerated by the Governor despite its dubious legality (rumour has it that he takes a cut of the profit himself). The shop is managed day to day by a blind ex-guard, who can be of any race or either sex, who always addresses customers in a tone of whining obsequiousness. They would sooner pick your pocket than give you the correct change for your purchases! The shop is, for the most part, piled high with worthless junk of every description, but here and there may be some rare and valuable items. Some of the inmates are quite notorious and were once very wealthy or powerful, and the guards are often too slow to realise just what they've got on their hands when they loot their belongings...


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At-a-glance Details


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Interior Name: BMNatBlamorcroft03DZ
Region: Talu Swamps
Settlement: Blackrose
Architecture: Blackrose Set
Exterior cell coordinates: (tbc)
Claim Size & Difficulty: Medium.
Inhabitants: The owners have not been created yet.
Mission Connections: None as yet .
NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial .
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


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How to mod your interior

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


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Cluttering your Interior

This, like many of our claims, is a mini-claim which means that you can use the existing vanilla layout or delete everything in there and start over. However, whichever method you choose, you will need to bear in mind the need to replace many of the vanilla items with our own BM objects (whichever are appropriate to the owner and the purpose of the building). For more information about mini-claims, read this: Interiors Strategy .

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for Argonian dwellings including cupboards, rootchairs and so on but other races can use some of our own items too, especially race-neutral objects such as cutlery, ingredients and books. Please ask or check this thread to find out more: Clutter Advice .

Please remember to light the area. Imperial lighting should mainly be used in Gideon and we have few lighting options that are especially unique so please consider SI lights as well if they fit with the interior. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
I adjusted this claim. :check:
Can I claim this claim?
Sure. Just make sure that you check the model that is used in the interior cell. It may be one of the broken-down ones that Deeza temporarily placed there. We now have completed models.

Anyway, claim granted. :check:
Edit:

Please ignore what I wrote previously. This house is not affected by the file I am planning to merge, so please go ahead and work on this.
Right, I now have found the house, it has no roof, but has some planks in the cell. Should I place these as a roof when I am finished?
There should now be an interior model which could be used to replace the placeholder I used. The planks could be kept for decoration or discarded, whichever you prefer.
Perhaps it is in a bsa update? Or is it located in an other folder than architecture?
I'm not sure. But Ibsen will probably be able to tell you what the situation is.
Yes, Deeza had placed those models are temporary placeholders until we got the completed interiors models in-place. These should now be available, courtesy of morcroft. And yes, they're not uploaded yet. That is today's task, however as the new esm has now been submitted from sandor.

Sorry but you'll need to hang on a short while longer.
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