02-26-2006, 01:34 AM
The images below shows my current concept of Reich Parkeep's Imperial District as I think could be a good idea to mod it in Silgrad Tower: Oblivion. Feedback and opinion on the plans welcome.
[blockquote]It is an iconographic map and only intended to convey information.
It is not intended to look awesome.
The textures have no bearing on the final appearance. They are only intended to be used on the concept map.[/blockquote]
The concept map can be downloaded, if you have 3d studio max v8.
The first screenshot shows an angled shot of both hills.
The second shows a top-down overview of the south hill, and third a similar view of the north.
The fourth... well... hrug:
Razorwing have attached these images (downsized versions):
[title]1. Not complete![/title]
This concept does not show the whole district. I haven't added the Imperial buildings outside the wall to the concept yet, but I plan to. Also, the much larger Redoran part of town (seen here in the original layout from the TES3 mod) hasn't been added yet.
[title]2. General.[/title]
2a. The "Legion Keep" is now two keeps, tying in with the par-keep (pair of keeps) analogy in the town's name. There's one on either end of the connecting bridge.
2b. The layout of the wall system will probably not end up looking too closely to the way it is laid out on the concept map.
2c. There are four guardtowers along the wall on the south hill and five on the north hill. However they aren't populated or something like that, they would function more as entrances to the fortifications and as emergency supply rooms (arrows, swords etc) in case of a prolonged attack.
2d. The gates to both hills close during nighttime, which is why there are so many shops in the south hill - it would be quite hard to get in there to thieve.
2e. Everyone needs a home this time around; for instance shopkeepers can't stand around their shops 24/7 anymore. So you need to take into account that any character like that you mod has to have a home somewhere in the city as well.
2f. I'm pretty strict when it comes to names. If it's very important to you to have a character be named a certain way then it can be ok, but it has to be an exception to the rules of racial naming conventions. Most importantly only Redguards ever use English-sounding names.
This is the main reason why I haven't referenced that many characters in the buildings brought over from the old mod. I don't mean to imply that I think those characters should be eradicated, just that they should be renamed before being brought back.
The other reason is that the old game invited modders to add a lot of NPCs because they could be stuck in the same place 24/7, but this time they need homes, so I erred on the side of caution, otherwise we might have to make a hundred homes in the town. Which I wouldn't mind but it would be fun to leave room for wholly new characters.
2g. Thanks to Rodan for supplying the Arena names!
I'm using a lot of them. Three are used customized;
Gold Griffin = The Golden Gryffin
Rare Merchandise = Llethri's Rare Merchandise
Vanikien R?is?s Provisions = Enchantment Shoppe the shopkeeper who owned this store in the old mod was named Vanikien
[title]3. South Hill.[/title]
From top to bottom and left to right.
Row1, a) Legion Keep South, the somewhat lesser important of the two keeps from a strategic point of view. It might have been used as an office for Imperial Guards before the Imperial forces withdrew. Any suggestions on what its currenty used for?
Row2, a) Pig pen, holding pigs, chickens or other Imperial animals. It's an outdoor installation.
Row2, b) A Stables installation, like the ones in the game. Not sure how they look, but it'd be very similar I imagine.
Row2, c) The Golden Gryffin. (SCR)
This three-story tavern was named after a striking statue that decorates the place. It wasn't populated in the old mod. It'll be a straight-forward bar this time, which doesn't offer beds for rent; you can rest your bones at the Screaming Helm instead.
Row2, d) Screaming Helm Inn
The name of this inn (hotel) is taken from Arena. It would be up to the claiming modder to set it up as he likes, going from the general idea that it's a "hotel" where the player and others can spend the night.
Row3, a) Guild of Traders (SCR)
The local branch of this guild. I'd appreciate ideas on what it would be like since I wouldn't know what to tell a modder who'd like to claim it.
Lasour Veru [ DM / LVL 11 / Battlemage / Traders Guild Handy Person ]
Talsi Catanius [ IF / LVL 10 / Publician / Traders Guild Storekeeper ]
Hagan Salor [ DM / LVL 16 / Trader Service / Traders Guild Storekeeper ]
Row4, a) Guild of Mages
This is a new building compared to the old mod. The local branch of the guild.
Row4, b) Enchantment Shoppe (SCR)
A magic shop owned by Vanikien Oram, who isn't known for his tidyness (see here). Oram is a member of the Guild of Traders, which helps to explain why a Dunmer would set up shop in the Imperial district. The shop is conveniently located next door to the Guild of Mages.
Vanikien Oram [ DM / LVL 35 / Enchanter / Traders Guild Storekeeper ]
Row4, c) Unearthed Equipment Store
The name of this store is taken from Arena. Could be a general store, pawn shop, or something like that.
Row4, d) Cyra Catella's Books (SCR)
A bookstore, operated by an Imperial lady.
Cyra Catella [ IF / LVL 3 / Bookseller / Traders Guild Storekeeper ]
Row4, e) Home.
A place for someone to live. Probably best to make it one of the storeowners.
Row5, a) The Village Accouterments
The name of this store is taken from Arena. The meaning of the word is "the devices and equipments worn by soldiers.". So, here you would be able to buy Imperial armors and weapons.
Row5, b) The Elite Gear Store
The name of this store is taken from Arena. Top-o-de-line weapons, armors, scrolls and other gadgets for the discerning shopper.
Row5, c) Garreth Manor
A familiar location from the old mod, home to a noble Imperial male.
Row5, d) Guild of Fighters (SCR)
The guild is run by an imposing Nord warrior. Several other NPCs od varying races work in the guild as well.
Svein Bloodaxe [ NM / LVL 35 / Warrior / Fighters Guild Guardian]
[title]4. North Hill.[/title]
? Remember, the Imperial forces have withdrawn from Reich Parkeep in Oblivion's timeline.
? Therefore the only building on the north hill which would have remained intact as far as operations and characters go would be the Nine Divines church.
? The Dunmer have probably made good use of the prison and taken over its operation.
? The Governor's Mansion is what used to be domestic part of the Main Keep. It could certainly be modded as a lavish Imperial mansion, and it could still be privately owned by Baron Remo and his wife Ylwonne despite them having lost their status as governors. If you were to own a mansion like that you wouldn't just leave it unless the Dunmer wanted to kill you, which I'm sure they wouldn't. But it could just as well be home to wholly new people who are given a similar setup, i.e., the owner used to be the governor when the Imperials were in charge.
? But as for the rest of the buildings, their use is up to suggestions. They would have been stripped bare as the Imperial forces withdrew, as they took their supplies with them.
[title]5. In closing[/title]
I'm looking forward to any and all comments.
[blockquote]It is an iconographic map and only intended to convey information.
It is not intended to look awesome.
The textures have no bearing on the final appearance. They are only intended to be used on the concept map.[/blockquote]
The concept map can be downloaded, if you have 3d studio max v8.
The first screenshot shows an angled shot of both hills.
The second shows a top-down overview of the south hill, and third a similar view of the north.
The fourth... well... hrug:
Razorwing have attached these images (downsized versions):
[title]1. Not complete![/title]
This concept does not show the whole district. I haven't added the Imperial buildings outside the wall to the concept yet, but I plan to. Also, the much larger Redoran part of town (seen here in the original layout from the TES3 mod) hasn't been added yet.
[title]2. General.[/title]
2a. The "Legion Keep" is now two keeps, tying in with the par-keep (pair of keeps) analogy in the town's name. There's one on either end of the connecting bridge.
2b. The layout of the wall system will probably not end up looking too closely to the way it is laid out on the concept map.
2c. There are four guardtowers along the wall on the south hill and five on the north hill. However they aren't populated or something like that, they would function more as entrances to the fortifications and as emergency supply rooms (arrows, swords etc) in case of a prolonged attack.
2d. The gates to both hills close during nighttime, which is why there are so many shops in the south hill - it would be quite hard to get in there to thieve.
2e. Everyone needs a home this time around; for instance shopkeepers can't stand around their shops 24/7 anymore. So you need to take into account that any character like that you mod has to have a home somewhere in the city as well.
2f. I'm pretty strict when it comes to names. If it's very important to you to have a character be named a certain way then it can be ok, but it has to be an exception to the rules of racial naming conventions. Most importantly only Redguards ever use English-sounding names.
This is the main reason why I haven't referenced that many characters in the buildings brought over from the old mod. I don't mean to imply that I think those characters should be eradicated, just that they should be renamed before being brought back.
The other reason is that the old game invited modders to add a lot of NPCs because they could be stuck in the same place 24/7, but this time they need homes, so I erred on the side of caution, otherwise we might have to make a hundred homes in the town. Which I wouldn't mind but it would be fun to leave room for wholly new characters.
2g. Thanks to Rodan for supplying the Arena names!
I'm using a lot of them. Three are used customized;
Gold Griffin = The Golden Gryffin
Rare Merchandise = Llethri's Rare Merchandise
Vanikien R?is?s Provisions = Enchantment Shoppe the shopkeeper who owned this store in the old mod was named Vanikien
[title]3. South Hill.[/title]
From top to bottom and left to right.
Row1, a) Legion Keep South, the somewhat lesser important of the two keeps from a strategic point of view. It might have been used as an office for Imperial Guards before the Imperial forces withdrew. Any suggestions on what its currenty used for?
Row2, a) Pig pen, holding pigs, chickens or other Imperial animals. It's an outdoor installation.
Row2, b) A Stables installation, like the ones in the game. Not sure how they look, but it'd be very similar I imagine.
Row2, c) The Golden Gryffin. (SCR)
This three-story tavern was named after a striking statue that decorates the place. It wasn't populated in the old mod. It'll be a straight-forward bar this time, which doesn't offer beds for rent; you can rest your bones at the Screaming Helm instead.
Row2, d) Screaming Helm Inn
The name of this inn (hotel) is taken from Arena. It would be up to the claiming modder to set it up as he likes, going from the general idea that it's a "hotel" where the player and others can spend the night.
Row3, a) Guild of Traders (SCR)
The local branch of this guild. I'd appreciate ideas on what it would be like since I wouldn't know what to tell a modder who'd like to claim it.
Lasour Veru [ DM / LVL 11 / Battlemage / Traders Guild Handy Person ]
Talsi Catanius [ IF / LVL 10 / Publician / Traders Guild Storekeeper ]
Hagan Salor [ DM / LVL 16 / Trader Service / Traders Guild Storekeeper ]
Row4, a) Guild of Mages
This is a new building compared to the old mod. The local branch of the guild.
Row4, b) Enchantment Shoppe (SCR)
A magic shop owned by Vanikien Oram, who isn't known for his tidyness (see here). Oram is a member of the Guild of Traders, which helps to explain why a Dunmer would set up shop in the Imperial district. The shop is conveniently located next door to the Guild of Mages.
Vanikien Oram [ DM / LVL 35 / Enchanter / Traders Guild Storekeeper ]
Row4, c) Unearthed Equipment Store
The name of this store is taken from Arena. Could be a general store, pawn shop, or something like that.
Row4, d) Cyra Catella's Books (SCR)
A bookstore, operated by an Imperial lady.
Cyra Catella [ IF / LVL 3 / Bookseller / Traders Guild Storekeeper ]
Row4, e) Home.
A place for someone to live. Probably best to make it one of the storeowners.
Row5, a) The Village Accouterments
The name of this store is taken from Arena. The meaning of the word is "the devices and equipments worn by soldiers.". So, here you would be able to buy Imperial armors and weapons.
Row5, b) The Elite Gear Store
The name of this store is taken from Arena. Top-o-de-line weapons, armors, scrolls and other gadgets for the discerning shopper.
Row5, c) Garreth Manor
A familiar location from the old mod, home to a noble Imperial male.
Row5, d) Guild of Fighters (SCR)
The guild is run by an imposing Nord warrior. Several other NPCs od varying races work in the guild as well.
Svein Bloodaxe [ NM / LVL 35 / Warrior / Fighters Guild Guardian]
[title]4. North Hill.[/title]
? Remember, the Imperial forces have withdrawn from Reich Parkeep in Oblivion's timeline.
? Therefore the only building on the north hill which would have remained intact as far as operations and characters go would be the Nine Divines church.
? The Dunmer have probably made good use of the prison and taken over its operation.
? The Governor's Mansion is what used to be domestic part of the Main Keep. It could certainly be modded as a lavish Imperial mansion, and it could still be privately owned by Baron Remo and his wife Ylwonne despite them having lost their status as governors. If you were to own a mansion like that you wouldn't just leave it unless the Dunmer wanted to kill you, which I'm sure they wouldn't. But it could just as well be home to wholly new people who are given a similar setup, i.e., the owner used to be the governor when the Imperials were in charge.
? But as for the rest of the buildings, their use is up to suggestions. They would have been stripped bare as the Imperial forces withdrew, as they took their supplies with them.
[title]5. In closing[/title]
I'm looking forward to any and all comments.