02-10-2011, 06:11 PM
Claim Status: Claimed by AliTheLord
Faction Associations: Mages Guild or independent
Estimated # of Stages: 1 (although likely to be continuous with a prolonged effect)
Relevant Locations: Mages Guilds or other shops such as Sorkvid's Terrible Terrarium (Stormhold)
Lore / Literature Connections: None as yet (although an entry can be provided in the Black Marsh Bestiary)
Final Scripts and Instructions: All that is needed for the quest modder is given here: QC01 "Camo Critters" .
Basic Description
This quest is similar to the vanilla “Nirnroot” quest in Oblivion, where you have to find a number of the same object for some NPC, an object which is hidden all over the landscape. This time it involves the Gecko lizard creature in the BM archive.
Quest Ideas and Development
The initial thoughts on how the quest might begin are as follows:
Before the Quest starts, all Geckos are disabled. So the player does not see any of them initially. The player enters the village/city that holds a scientist or Mage (or other animal-friendly hobby), and starts a conversation with them. We will call this person Mage A.
There is a room in the same building (or an adjoining building) that the player cannot open the door to, no matter what, and this room is not close to nor visible to where you talk to Mage A. Also, this room has a “vent” or “hole” through which something is to escape through. When the player finishes talking to Mage A, a shriek is heard nearby, then an understudy apprentice barges into the room, and yells that all the “experimental subjects” have escaped from the holding room.
These “subjects” were the geckos. After this, Mage A tells the player that he/she needs to find these geckos right away so that he can further his research, and also to prevent as much contamination as possible with the outside environment. You can make up what was done to the Geckos by Mage A. The BM Mages Guild is, after all, more a place of learning than an actual Guild so it makes sense that some fauna might undergo experimentation of some sort. They might, for instance, have been fed Hist sap or had some magic infusion applied to them – whatever is appropriate.
After you're given the quest, the room that the player couldn't open before now has the door ajar, and inside the room are broken crates or something that could have held Geckos, along with the hole that they escaped through. Now when the player goes into the outside world again, the Gecko “Activators” should be enabled and ready to be found. These Geckos spread far and wide...and have turned out to be faster travelers than one might think, spreading themselves all over Argonia.
What must be done (including scripts)
There are two “Gecko” forms:
- One form is that of the Gecko “Activator”. This Gecko is an uncaught Gecko and needs to be placed on trees and other places where it blends in well. A set number of Geckos need to be placed in the world, where the player needs to find most or all of them.
- The second and last form, is a “Misc Item” in the CS, and is a Caged Gecko. It is a clutter item, can be dropped from, and added to, Player's inventory/etc. This form is what is added to the Player's inventory every time the Player finds one of the “Activator” Geckos, and activates it to catch it.
What is then needed are two different scripts. These have already been added to the Activator and Misc Item geckos respectively, to have their scripting lines kept intact, despite what other scripting may be necessary for the actual Quest implementation itself.
For reference purposes, the “Nirnroot” quest involves all scripts that begin with the “MS39” prefix:
*MS39NirnrootPlantScript – on “flora” version of nirnroot (my equivalent for the Gecko is the “Activator” type)
*MS39NirnrootScript – on “Ingred” version of nirnroot (my equivalent for Gecko is the “Misc Item” type)
*MS39Script – is the actual “Quest” script for the nirnroot quest; this is attached to a Quest, and must be saved as a “Quest” script in the script window (the gecko has no Quest script, yet and needs to be made).
*MS39SinderionScript – on the NPC who is in charge of the Nirnroot quest (the Gecko will need an NPC who gives this Quest, as well.)
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Original Quest Writer - Koniption