Silgrad Tower from the Ashes

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This will contain the models I work/worked on - as suggested by KP -



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1.Lilimoth House interior 01 + door. - done and sent
2.Broken Bridge -- done and sent
It looks pretty good in my humble opinion. Fits nicely with the exterior model and plugs a long-standing gap in our model collection! I presume the poly count is under control as well?

I'll leave it to our resident modding guru to give you more advanced technical commentary...
Glad you like it. The poly count is ok too.
I approve! Good job!

Be sure to PM Ibsen the model, when you're ready.

Thanks,
Koniption
Wow! All these essential interior models are coming in at last. Thanks, AX! :goodjob:

I like the hole in the middle of the roof there. It can be used as a smokehole for a little fire in the centre. We have a little indoor fire model that can be used.
[Image: th_Oblivion2011-05-0613-44-06-62.jpg]
[Image: th_Oblivion2011-05-0613-43-55-96.jpg]
[Image: th_Oblivion2011-05-0613-43-52-39.jpg]
[Image: th_Oblivion2011-05-0613-42-31-53.jpg]
[Image: th_Oblivion2011-05-0613-42-26-18.jpg]
[Image: th_Oblivion2011-05-0613-42-10-89.jpg]
[Image: th_Oblivion2011-05-0613-41-58-14.jpg]
[Image: th_Oblivion2011-05-0613-41-48-93.jpg]


newest and the latest version i hope Big Grin

Thanks to KP for helping me fix the exporting process.
Files sent to IG and KP
Great! :applause:

Btw, to consolidate all your models/tweaks under one thread and help organize things more, you can make a personal modeling thread in the "Models & Textures" subforum, like what I did with mine:

Koniption's Misc Models

Be sure to put your name in the beginning of your custom thread's title, i.e. :

"Alex2avs' Models" (but you can be more creative than this)

Koniption
Working on the bridge. Few little fixes and it's done.

[Image: th_Oblivion2011-05-0620-36-49-35.jpg]
[Image: th_Oblivion2011-05-0620-36-21-40.jpg]
[Image: th_Oblivion2011-05-0620-36-20-25.jpg]
[Image: th_Oblivion2011-05-0620-35-56-01.jpg]
[Image: th_Oblivion2011-05-0620-35-49-59.jpg]
[Image: th_Oblivion2011-05-0620-36-57-53.jpg]
[Image: th_NifSkope-bridgesplitnif_2011-05-06_20-18-20.jpg]
[Image: th_NifSkope-bridgesplitnif_2011-05-06_20-18-09.jpg]
[Image: th_NifSkope-bridgesplitnif_2011-05-06_20-18-07.jpg]
[Image: th_NifSkope-bridgesplitnif_2011-05-06_20-17-50.jpg]
[Image: th_NifSkope-bridgesplitnif_2011-05-06_20-17-35.jpg]
Nice texture job on the bridge! I would pay more attention to the break though. It looks a little to clean. If you have time you should check out this video. It talks about how to make large broken pieces of concrete, and I think you could apply the same principles to the break in this bridge!

http://www.polycount.com/2011/03/29/crea...#more-6170
I didn't do that much texturin on it . - the original model was gideon\bridge.nif

Thanks for the tutoril , this will sure help. =)
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