10-01-2013, 09:01 PM
Questions about the city layout for TESV -
1. Where on the height map is Silgrad City going to be built? (Where STTest currently is?)
2. Are we rebuilding the city from scratch, to be smaller and more contained, or are we wholesale importing the layout from Oblivion?
Fiddling around with trying to construct Eastside from the models we currently have in STTest -
(The long "road" thingy in the middle would be a canal.)
Layout ideas Resulting from STTest experimentation -
Designing the city around one main canal, possibility of "canton" architecture in the larger districts.
In the TESIV version of Silgrad Tower, I noticed there was a "canton" interior, which looked like the cantons in Vivec. Do we have a canton exterior, or can we construct one somehow with smaller models for TESV? That might be one way to do the Dunmer slums, or the Downtown district, and provide visual variation. You could fit a lot of Dunmer into one canton, and if you flooded the Waistworks and posted Argonian guards on the bottom, it would make the population easier for them to control in the event of civil unrest. (Onwadal might think like that, anyway. :/ )
Basically, if the Dunmer slums were these floating "canton" islands in an otherwise Argonian-occupied city, it might provide visual variation from Eastside & Upper Chambers, while also showing how the city had evolved since the Argonians moved in. The water between the cantons could serve as a sort of thoroughfare, one which the Argonians could navigate more quickly than the Dunmer. (Since they're natural swimmers.)
Using height differences might be another way to differentiate the districts visually.
For example, Eastside, Upper Chambers and the Tower might be located on one side of the the canal, with Upper Chambers and the Tower being on the highest ground: this "Grand/Great Canal" would set them apart from part of the the Red Plaza/Downtown area and the lower-lying Dunmer Enclave, while linking Downtown & Eastside to Riverside by a waterway. Historically, we might say that the city's most desirable housing was always on the higher ground, while the majority of the city's population lived in more cantonish housing on the opposite side of the Great Canal. We could stick some of the "cantons" in Riverside, too, for variation: the enclave and southern Riverside might blend together a bit.
Image to illustrate -
(Could repost this thread in the City Exterior forum if that's a better place for it.)
1. Where on the height map is Silgrad City going to be built? (Where STTest currently is?)
2. Are we rebuilding the city from scratch, to be smaller and more contained, or are we wholesale importing the layout from Oblivion?
Fiddling around with trying to construct Eastside from the models we currently have in STTest -
(The long "road" thingy in the middle would be a canal.)
Layout ideas Resulting from STTest experimentation -
Designing the city around one main canal, possibility of "canton" architecture in the larger districts.
In the TESIV version of Silgrad Tower, I noticed there was a "canton" interior, which looked like the cantons in Vivec. Do we have a canton exterior, or can we construct one somehow with smaller models for TESV? That might be one way to do the Dunmer slums, or the Downtown district, and provide visual variation. You could fit a lot of Dunmer into one canton, and if you flooded the Waistworks and posted Argonian guards on the bottom, it would make the population easier for them to control in the event of civil unrest. (Onwadal might think like that, anyway. :/ )
Basically, if the Dunmer slums were these floating "canton" islands in an otherwise Argonian-occupied city, it might provide visual variation from Eastside & Upper Chambers, while also showing how the city had evolved since the Argonians moved in. The water between the cantons could serve as a sort of thoroughfare, one which the Argonians could navigate more quickly than the Dunmer. (Since they're natural swimmers.)
Using height differences might be another way to differentiate the districts visually.
For example, Eastside, Upper Chambers and the Tower might be located on one side of the the canal, with Upper Chambers and the Tower being on the highest ground: this "Grand/Great Canal" would set them apart from part of the the Red Plaza/Downtown area and the lower-lying Dunmer Enclave, while linking Downtown & Eastside to Riverside by a waterway. Historically, we might say that the city's most desirable housing was always on the higher ground, while the majority of the city's population lived in more cantonish housing on the opposite side of the Great Canal. We could stick some of the "cantons" in Riverside, too, for variation: the enclave and southern Riverside might blend together a bit.
Image to illustrate -
(Could repost this thread in the City Exterior forum if that's a better place for it.)