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Silgrad Tower from the Ashes
Redoran Buildings Progress Thread (1) - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Modding for Silgrad Tower TES IV (on hold) (https://www.silgradmodding.net/forum/Forum-Modding-for-Silgrad-Tower-TES-IV-on-hold)
+--- Forum: All Categories of Development (https://www.silgradmodding.net/forum/Forum-All-Categories-of-Development)
+---- Forum: Visual Development (https://www.silgradmodding.net/forum/Forum-Visual-Development--72)
+---- Thread: Redoran Buildings Progress Thread (1) (/Thread-Redoran-Buildings-Progress-Thread-1)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46


- Zarf - 06-01-2006

I'm finishing up the hole right now. Had to beat HL2 Episode 1 first. :-D

I'll make another desktop if you would like. In fact, I have an idea for a desktop that showcases all of the redoran buildings once they are completed.

Until then, I'll keep releasing some high-quality renders. Before I do that, I need to convert the textures to their final DDSs, which takes a little while, but before I even do that, here are some previews. They are not thumbnails.

[Image: holeprevfinal1.jpg]
[Image: holeprevfinal2.jpg]
[Image: holeprevfinal3.jpg]
[Image: holeprevfinal4.jpg]

Expect the final version very soon...

EDIT: Here you go. Somehow, this ended up being much larger than the barracks file, and weighs in at 8.75 megabytes.

Download!

Desktops are on the way! I've updated the Barracks background so it uses a slightly better logo, because I forgot to save the first logo in .PSD format. Now I can change the logo to say anything I want without having to redo the entire thing, so that's good. :-D

Download the updated Barracks desktops here:
1600x1200
1200x800 (Widescreen)

Other sizes (Preferably smaller) available by request. RW, can you please update the links on the front page? Smile


- X23 - 06-02-2006

Looks really good! Can't wait to see it in the alpha.


- Caligula Superfly - 06-02-2006

Looking very nice. :goodjob:

It might just be me, but using the square tile boarder across the top like that looks a bit funny right now, like it's off color or something. How hard would it be to design a new, more subtle ridge like texture that you can use in areas like this? The one on there now just seems to stand out a bit much for my tastes. Confusedhrug:


- Zarf - 06-02-2006

I'm not sure. I honestly don't know what you mean. It would take a lot of experimentation and photoshopping, and I'd rather get the meshes textured and sent to RW. For now at least.

Remember, when the meshes are textured, done, and sent to RW and used in ST, we can focus on the fine points of texture color. And then... OFF TO THE DWEMER! Yes, I'd love to work on the Dwemer textures. In fact, that's the main thing that got me to join this team... I wanted to remake the Dwemer textures. :-D

EDIT: The Hole dekstops are done. Have a look, though they aren't quite as impressive as the barracks.

1600x1200
1200x800 (Widescreen)

Edit again: Caligula, go ahead and send me the next building when you are done mapping it. :-)


- Razorwing - 06-02-2006

Nice work on the wallpaper! I've updated and revised the news item to include it now.

I would suggest a new fatborder texture around the base, a "barracks trim" replacement for the concentric circle borders, but keeping the segments for the chimney border. But like you say, there's no rush. Smile

Oh, and I have a related request for Caligula, if I may. =) For whenever you find the time. The request is for an interpretation of the model "ex_redoran_awning_01.NIF", which Bethesda only used twice in the whole game - both times in Ald-ruhn, and both times on the entrances of the model Zarf is currently editing (which Bethesda called ex_redoran_building_03.NIF). Unlike the more common awnings, which you modelled, this one has poles that match up with that particular entrance.


- Caligula Superfly - 06-02-2006

@Zarf: Thats fine, we can worry about it later then. Smile

@Razorwing: Ah yes, I remember that one. I can probably have that done in a day or two. We will be able to use it for both the Hole and the tiny hut!


- Razorwing - 06-02-2006

Quote:Originally posted by Caligula Superfly
@Razorwing: Ah yes, I remember that one. I can probably have that done in a day or two. We will be able to use it for both the Hole and the tiny hut!

Perfect. :goodjob:

Edit 060603, 20:05 C.E.T.: I came to think of a couple more Redoran accessory models which would be very handy to have, and thought I could suggest them to you and see if you perhaps were interested in making them. At your discretion of course, there is no rush.

1. A broader garden wall selection. You made a nicely sized set, with 4 clusters and 8 single, but I feel we need more of them to keep it from looking repetetive. Since we can now reference textures in the texture folder the garden wall variations hardly take up any space at all. Earlier they took up over ten megabytes, since each had to have a copy of the texture, which is why I didn't pitch more variations back when you first made them. But now, thanks to NifSkope, there's just one texture of 1,33 mb + 12 nifs, and the latter just take up a hundred kilobytes.
[indent][/indent]Another reason for my inquiry is because, well, it really is quite ardous to set them up at the moment because I can only mod the clusters so often without it looking repetetive. If you could model a wide selection of clusters double (8 stones) or triple (12 stones) in length compared to the current garden wall clusters, I would be one happy modder and could set up gardenwalls at blazing speeds Big Grin I will of course still keep the twelve stones you've already modelled and use them for variety, but for the "meat" of the walls, clusters like that would be a godsend. Ooh, and could a few of those clusters swing 90 degrees, for corners? TIA.

2. A medium-wall mesh. We've got the citywalls and gardenwalls, which are superb, but a medium-sized wall would be very handy to have as well. The medium-wall could be used to close off parts of the town inside the existing worldspace, for instance to have a wall going around the Temple building (albeit I'm sure there'll be other situations where it could be used too). You only need to model one piece, a straight wall. In fact, I insist on it Big Grin
[indent][/indent]Because I need to edit the wall similar to the citywall so that it tiles perfectly, within a thousand of a point, and it'd be easier for me to do that on one wall piece and then create varieties than to edit several varieties. Oblivion is really picky about it, because even a microscopic misalignment will cause glitches to appear.

3. A grate for the citywall. At one point in the city, the citywall goes over a river, and it looks a bit odd right now. It would look much, much better with a grate, sticking out a bit from the wall surface. Preferrably it would be a stand-alone model that could be lined up on the existing wall, just using a black hole same as Bethesda did.

I have other ideas mulling about my head too but they are more in the direction of "common Dunmer" than specifically Redoran (such as a Dunmer well). Again, there is no rush, I know you have much more important jobs to look at first. =)


- Zarf - 06-04-2006

Not to make you feel pressured or anything, Caligula, but I need the next building skinned and stuff. :-D

In fact, if you have them all done, send them all to me. Remember, in .NIF format too. Smile


- Caligula Superfly - 06-04-2006

@Zarf: There are two more that have already been finished and posted a while ago, the hut and the House I believe. You can look back a bit in the thread and find them.

@Razorwing: Alright, ill put them on the list. I should have the little archway thing finished today, just need to wrap the tarp part around it.


- Zarf - 06-04-2006

Remember what I said about me being a moron?

I was right. Why I didn't download and starty working on those is beyond me. I found the house, so I'll look for the hut in a bit.

EDIT: Got the hut. Expect them soon!

Edit 2: For those of you who are following this discussion and don't know what the hut and house look like, here are some clay renders.

The hut:

[Image: hut_clayrender.jpg]

The house:

[Image: house_clayrender.jpg]

And I'm not slacking or stalling for time by rendering these. My laptop (Which has a faster CPU) is rendering shadow maps as we speak. Also, this is a secret message to Caligula that yes, the models do work now, and they are properly UVW mapped. Big Grin