- gundalf - 06-27-2006
These lines are VERY strange. Must be the stripper (again X(). The exporter currently only supports one collision shape, that's why you ended up having only one. I'll add support for shape lists to the next version...
Can you attach the max file, please?
- Razorwing - 06-27-2006
Sure:
Edit: Attachment recieved (I presume), and removed.
- Leo Go Bezerk - 06-27-2006
Quote:Originally posted by gundalf
Quote:Originally posted by Leo Go Bezerk
I try to edit character upperbody model - is there any way to export it correctly? ?(
No, that's not supported yet.
But maybe there is some way? For examle add to the NIF edited body with NifSkope and attach to the main body texture with trancparency?
What you think about this?
Thanks for support!
And also sory for my english
- gundalf - 06-27-2006
The exporter only supports simple meshes. You'd need skinning, and that's still to come. Don't worry about your english, mine isn't perfect either.
- Corwyn - 06-27-2006
Your getting my hopes up gundalf, making it sound like rigging and such may happen sooner than one may think! The work you have done is amazing =) and I certainly cant wait for an exporter that supports rigging.
I suspect if you keep this up your going to have something better than what bethsoft finally releases. I dont mean any disrespect to beth, it just seems from past experience released exporters are often hard to use and or limited. but what you have is easy to use and with ongoing development what you have may end up being one of the most important modding tools to date O.o and may welll be the prefered plugin even after an official one is released.
And now I will shut up, because I have never typed so much fanboy stuff in my entire life =p
- gundalf - 06-27-2006
Corwyn: Thanks, responses like this really keep me going (although it's really a bit fanboy-ish... ).
- eddwills - 06-28-2006
Quote:Originally posted by CorwynI cant wait for an exporter that supports rigging.
Corwyn, the Civ4 exporter supports rigging, quite a lot of people have done some already, such as my zombie suit, and the armor that I'm still perfecting .
Edit: Although of course, having it all bundled into oe would be neat . Gundalf, expect a lot of fans because the exporter is brilliant. I just exported a pretty complex load of collision using it that I simply wouldn't have been able to get my head around previously, you shorten the time by a lot . Big big thumbs up to you and everyone else involved.
- Corwyn - 06-28-2006
I already have used the CIV4 method, its somewhat lacking however for what I was doing. I was making replacement bodies and the lack of an exact biped produced undesirable kinks and twists in the mesh. Those sorts of things dont really matter on some bulky armour, but matter a fair bit on an organic model. I look forward to a proper max exporter for that reason =)
- eddwills - 06-28-2006
Ahh but now with the new .nif importer, you can get the exact skeletons, savethe max files, uninstall the new plugin, then rig properly and export with Civ4 . Bit of a haslle but it woks better anything so far. Also, congrats on entering Skryim's core team!
- gundalf - 06-28-2006
RW: Here's a new build of the exporter and utility plugin. It supports multiple collision objects. If you have any box, sphere or capsule primitives as collision objects, they will probably be exported wrong. This is still WIP (they will translate to their .nif counterparts in the next version). I haven't looked at the problem with the lines, yet (had to take a break from coding).
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