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Visual Variety - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Modding for Silgrad Tower TES IV (on hold) (https://www.silgradmodding.net/forum/Forum-Modding-for-Silgrad-Tower-TES-IV-on-hold) +--- Forum: All Categories of Development (https://www.silgradmodding.net/forum/Forum-All-Categories-of-Development) +---- Forum: Visual Development (https://www.silgradmodding.net/forum/Forum-Visual-Development--72) +---- Thread: Visual Variety (/Thread-Visual-Variety) |
Visual Variety - TheImperialDragon - 07-15-2006 Well, why not? It is always nice to see more visual variety in ES games, which seems to be absent from most games these days. What I was thinking was to start a team to create a modder's resource specifically for Silgrad. What this mod takes must meet certain guidelines (which I may add to): - Must be a misc item, soul gem, key, ingredient, clothing, a book, Alchemical tools/products, armor, weapon, architecture, etc... - Cannot use textures, meshes, etc. from any previous Elder Scrolls game. - Must be a new texture or a new mesh (or both ![]() - Does not replace anything in the original game (meaning DO NOT replace textures or meshes with your new ones) all of the above OR - The permission of the core of this project (project of a project ![]() It is best just to run through it with me first, however It is not obligatory that you join, in fact, finishing Silgrad Tower is more of a priority. Therefore, I suggest you only do things for this mod when nothing else is much of an issue. What you create is up to you! It can be anything simple from a retex (see screenshot below) to the whole set of worn armour for everything in the game. Please keep in mind that Silgrad is in Morrowind though. ---- Some tips for people who do not know how to retex: You'll need these programs: NIFSkope: http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 TES4BSA: http://www34.brinkster.com/ghostwheel/ paintshop or another photo editting program that can handle Alpha Channels (try GIMP if you don't have any such thing: http://gimp-win.sourceforge.net/) A program for converting to and from DDS (see the wiki): http://cs.elderscrolls.com/constwiki/index.php/DDS_Tools And some good tutorials on the good old wiki: http://cs.elderscrolls.com/constwiki/index.php/Retex_Guide http://cs.elderscrolls.com/constwiki/index.php/Reskinning_Rudiments_1 See also: http://cs.elderscrolls.com/constwiki/index.php/Retex_Troubleshooting Have Fun! ---- For modellers: Get either Blender or 3dsmax (Download Blender at: http://www.blender3d.org/cms/Home.2.0.html - Be sure to get the NIF plug-ins too) Python 2.4 - Google it, I can't remember the site off by hand... ![]() And for tutorials, try: http://www.blender3d.org/cms/Tutorials.243.0.html At least one of which is by our very own Greybeard! (I think...) Have Fun! ---- So, if anyone is interested in contributing to Silgrad and its subdivisions, please post! ![]() |