Ebbedin Island Progress Thread - TheImperialDragon - 07-27-2006
Okay, basically, I think I screwed up on the other land, as the file we used started complaining about bad forms being unable to be deleted, so I decided I'd at least start the new land, now, IAMTHEEMPEROR, perhaps I will still be able to get your village in here, or would you rather start from scratch?
Yeah, sorry about that.
RE: Ebbedin Island Progress Thread - TheImperialDragon - 07-28-2006
Okay, softened the land a lot, it looks like this:
RE: Ebbedin Island Progress Thread - noremorse - 07-28-2006
Looking goo TID. :goodjob:
How big is the island itself now?
RE: Ebbedin Island Progress Thread - TheImperialDragon - 07-28-2006
I don't know, I didn't count, but I tried to make it 128-ish. (give/take)
- IAMTHEEMPEROR - 07-28-2006
It's ok, I'll redo it. I could always just do a copy/paste with the objects and conform the land to fit. It's no problem. :goodjob:
RE: Ebbedin Island Progress Thread - TheImperialDragon - 07-28-2006
Here's some land, and the map I made, make all ESPs dependant on Oblivion, Reich Parkeep and Ebbedin ESMs.
Okay, here is a map I made of the land:
RE: Ebbedin Island Progress Thread - TheImperialDragon - 07-29-2006
IAMTHEEMPEROR, did you ever get my PM? Well, here's what I think the claim map should look like:
- IAMTHEEMPEROR - 07-29-2006
Yeah, I got your PM. All of your Ideas sound great, and thanks for doing so much for me. You deserve to be mayor, because you've done more than I have.
Is that new esm ok for modding?
RE: Ebbedin Island Progress Thread - TheImperialDragon - 07-29-2006
As far as I know, I'll load and see if it gives me a whole bunch of errors.
It looks alright other than the usual Reich Parkeep warnings (which does not affect or shouldn't affect Ebbedin), remember to load Oblivion, Reich Parkeep, and Ebbedin when modding land.
- IAMTHEEMPEROR - 07-29-2006
first thing first i will convert ebbedin to an esp, then mod the land so there will be no need for another esp.
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