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~ Reich Parkeep v9 ~ - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Discussion boards for our towns & cities TESIV (https://www.silgradmodding.net/forum/Forum-Discussion-boards-for-our-towns-cities-TESIV) +---- Forum: Soluthis/RP Discussion (https://www.silgradmodding.net/forum/Forum-Soluthis-RP-Discussion) +---- Thread: ~ Reich Parkeep v9 ~ (/Thread-Reich-Parkeep-v9) |
~ Reich Parkeep v9 ~ - Razorwing - 09-02-2006 Closed. Reich Parkeep is now a part of the Silgrad Tower release. black[/hr] ESF thread TES Source FileFront [strike]Gamespot[/strike] Planet Elderscrolls Psychodog Studios NifTools Neoseeker Ironworks ---- Tes-Oblivion.de Scharesoft.de ---- oblivion.forum24.se (swedish) -=Download=- 110mb 7-zip archive -=New video!=- -=Screenshot Gallery=- -=Info site/readme=- I would strongly recommend checking out the infosite, which has all the information you could want. A copy of it is included in the download (because it doubles as our readme). Reich Parkeep is a city you could actually visit in The Elder Scrolls I: Arena, located on the Morrowind Province's mainland. As you know, The Elder Scrolls III: Morrowind took place on an island in the Morrowind Province, and so you couldn't visit Reich Parkeep in-game -- unless you played the mod created by the Silgrad Tower team, as that mod added a big chunk of the Morrowind Province's mainland to the game. These days, the game has changed, but our mod hasn't. We're continuing our mod for the new game instead of disbanding. This early on in Oblivion's lifespan our mod exists as several isolated city mods. We're presently looking for a competent modder interested in creating our heightmap so that in the future you'll be able to travel from city to city. Our landmass won't be anywhere near Oblivion's scale, as we want plenty of room for wilderness. We feel it should take more than thirty seconds to run from dungeon to dungeon, and that the player should be allowed to feel lost or far from civilization. The city itself is diveded into a Redoran part, called Soluthis, and an Imperial part that gives its name to the overall city. The Imperial part consists of two keeps built on either hill connected by a bridge, and all around it is the massive, sprawling Redoran settlement. It's taken over a thousand wholly new models, but we're finally reaching the point where it's fully possible to mod a Redoran town, both inside and out. What the team needs now more than anything are competent modders that can breathe life into the Redoran part of town, so it won't be just a gallery of pretty models anymore. If you're interested in joining our team and picking up a claim or two in Soluthis, you're most welcome to our claims board. We have lots of open claims and I'm sure you'll find a spot you like. I promise you'll have a blast modding homes unlike anything players have ever seen! ![]() -=What's new?=- For a lengthy report of all the developments, please check out the changelog on the infosite. The short story is that everything looks and works better and we've modelled hundreds of new models. -=FAQ=- Q: How do I get to Reich Parkeep? A: If you make your way to Cheydinhal you'll notice a large portal standing just on the side of the road leading up to the castle. You can't miss it. This is a temporary entrance to the city; ultimately the goal is to let the player walk all the way from Cyrodiil's northeastern border straight to the city gates of this and other towns. Q: I can't find the portal? A: In all likelyhood you forgot to tick Reich_Parkeep_Portal.esp when you started the game. Q: Will you mod the whole Morrowind Province? A: No. The part of the mainland we want to mod is seen here. Q: When will it be finished? A: Never. We won't reach a point where we say "we're finished, it's done, let's scatter to the wind and do other stuff", we'll continue working on the mod indefinitely. It'll have more and more playable content as time goes on and ultimately entertain players for dozens of hours like our TES3 mod did. Expanded faq RE: ~ Reich Parkeep v9 ~ - noremorse - 09-02-2006 :goodjob: Have fun everybody! RE: ~ Reich Parkeep v9 ~ - TheImperialDragon - 09-02-2006 Yay! ![]() :hugall: - Axen - 09-02-2006 After seeing the new Redoran textures, I need to see them everywhere. With those very impressive normal maps. ![]() And then it comes to this part... - The mapping on the guild hall is pretty stretched. And, when I walk on the roof of one of them, I'm knee-deep in roof. - Still some textures without normal maps that I've noticed in the exterior of Soluthis. Natural Environments' fog weather makes them easy to spot. - sandor - 09-02-2006 Looking good. ![]() I mean, all the new models etc. I especially like the The Sleepy Guar Inn. I thought I was playing the Morrowind game. :yes: I also posted on two German forums. Tes-Oblivion.de. Scharesoft.de RE: ~ Reich Parkeep v9 ~ - noremorse - 09-02-2006 Made a post on Gamespot RE: ~ Reich Parkeep v9 ~ - TheImperialDragon - 09-03-2006 http://www.elderscrolls.com/forums/index.php?showtopic=550914&st=20 ESF thread RE: ~ Reich Parkeep v9 ~ - TheImperialDragon - 09-04-2006 What do you folks think of the Alpha? ![]() RE: ~ Reich Parkeep v9 ~ - noremorse - 09-04-2006 High Res version of the trailer is now available for download. -=Download=- - Zarf - 09-04-2006 Who did the video? It's... it's... it raises the hairs on the back of my neck. :-D |