- fwp_coder - 04-24-2007
Very nice! Love the way the cloth folds!
Nothing new really - VABG - 04-25-2007
Finally my little cold is going down! I actually got a blister on the roof of the mouth that later broke so it's been hurting like hell whatever I do and ,for obvious reasons, I've not been eating and drinking as usual (actually close to nothing).
But now that I'm okay again I've been playing around with the textures a bit. I only changed some things that I think make some noticable difference. PICS:
I've edited the texture for the pockets slightly, edited some vertex painting, changed the texture for the eeh... pile of cloth hangin on him.... and also made a slight change to the shoulderpad and arm texture.
- KuKulzA - 04-26-2007
wow, that is beautiful, keep it up man!
- Razorwing - 04-26-2007
VABG: I wish that had happened to me instead, I could stand to lose a few pounds
The sash looks fantastic! :goodjob:
I like what you did with the pouch too. At first, when I saw the first image you had attached, I thought there was a fuzzy surface in the middle of the sash, behind the chain, but then when I saw the close-up of the pouch I realized it wasn't fuzzy, just the angle of the first shot that played a trick on my eyes.
- Dave_91 - 04-26-2007
Looks brilliant, keep it up. :goodjob:
- Donny - 04-26-2007
That's just awsome. :goodjob:
- VABG - 04-26-2007
Just one question now that I'm at 7442 faces(that somehow became fewer in triangles?) and 3824 vertices... what are the limits? And a minor progress- pic!
- Donny - 04-26-2007
Well daedric armor around 12931 faces, which I think has the biggest facecount, so..
I dont know the exact facecount, as I equipped the model on orc and then took away the the orc models faces from the whole facecount but it the orc didnt have all the faces on him... because his chest etc is taken off from the whole model. Im too tired to think is it + or -
- Ghogiel - 04-26-2007
Slight undercount there. the daedric cuirass in over 15k tris.
about 7-12k is cool.
- fwp_coder - 04-26-2007
Ghog
oh, then i could add som more detail
VABG
nice work with the armor man, keep it up!
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