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Silgrad Tower from the Ashes
Telekenisis Damage - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Archived (closed boards) former hosted projects for Oblivion. (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-former-hosted-projects-for-Oblivion)
+--- Forum: TES4: Vvardenfell (https://www.silgradmodding.net/forum/Forum-TES4-Vvardenfell)
+---- Forum: General Discussion (https://www.silgradmodding.net/forum/Forum-General-Discussion--282)
+---- Thread: Telekenisis Damage (/Thread-Telekenisis-Damage)



Telekenisis Damage - Moryal - 04-16-2007

I was just reading an old post about cliffracers dropping rocks on people. I was wondering how difficult it would be to make held items cause damage to enemies, or perhaps even be able to move enemies (Though this would probably take alot of scripting). If this were viable, I think people would get alot more use out of the telekenisis spell.


- Hector the Hooded - 04-16-2007

Very hard! PJ was working it a mod like this a while back, but to many conflicts/bugs....


- Moryal - 04-16-2007

I figured as much, but thought it wouldn't hurt to throw it out there.


- Dave_91 - 04-24-2007

It would be realistic though. It's a bit dull when NPC's don't really react when you throw bricks off them. Big Grin


- Seniosh - 04-24-2007

Hmm you know the rockslides that occur sometimes in the realms of oblivion? Well each rock there is havok'd to do damage when it hits you. I'm not sure how, because i'm a nifnoob. But that does mean it's possible, unless i'm mistaken and the rockslide damage is script governed.

Theoretically, if you could apply the same settings to those landslide rocks, you could make things damage people proportional to their mass and velocity. Of course it'd be very hard, and take a tremendous toll on your computer, but it *could* be done.


- A_flyboy - 04-24-2007

Quote:Originally posted by Seniosh
Hmm you know the rockslides that occur sometimes in the realms of oblivion? Well each rock there is havok'd to do damage when it hits you. I'm not sure how, because i'm a nifnoob. But that does mean it's possible, unless i'm mistaken and the rockslide damage is script governed.

Theoretically, if you could apply the same settings to those landslide rocks, you could make things damage people proportional to their mass and velocity. Of course it'd be very hard, and take a tremendous toll on your computer, but it *could* be done.
use the fire script...

some fires hurt people


in mw i made an offensive telekinisis spell via making the npc levitate then damaging it..... kinda fun. got boring after a while though...


- Seniosh - 04-24-2007

Ahh but those fires always hurt people. We want items to only hurt when they're thrown. Similar to how if you stand on a brick, you are fine. but if you are HIT with a brick... now that's bad.

it would also be cool if you could use telekenesis to "throw" arrows and swords... wouldn't impaling someone with arrows be fun? Just poke them repeatedly! Or you could stab them long distance with a sword.

If you can't do that in TES5 i'll be mad


- A_flyboy - 04-28-2007

Quote:Originally posted by Seniosh
Ahh but those fires always hurt people. We want items to only hurt when they're thrown. Similar to how if you stand on a brick, you are fine. but if you are HIT with a brick... now that's bad.

it would also be cool if you could use telekenesis to "throw" arrows and swords... wouldn't impaling someone with arrows be fun? Just poke them repeatedly! Or you could stab them long distance with a sword.

If you can't do that in TES5 i'll be mad
hmmm cool idea

i wish i could do that.


- Mormacil - 04-28-2007

In SI you got blocks that cause damage, at least to NPC's if they hit them when moving. The blocks can be moved by physics. You encounter them in the SI MQ Wink


- Psychotic - 04-30-2007

Look at this (more specifically at the video): http://www.bethsoft.com/bgsforums/index.php?showtopic=675972

I know it's not exactly what you're looking for, but it's pretty neat none the less. Smile