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Silgrad Tower from the Ashes
Soluthis Location #006: Uvidium Mine (open) - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Modding for Silgrad Tower TES IV (on hold) (https://www.silgradmodding.net/forum/Forum-Modding-for-Silgrad-Tower-TES-IV-on-hold)
+--- Forum: Dungeon Claims (https://www.silgradmodding.net/forum/Forum-Dungeon-Claims)
+---- Forum: Soluthis Dungeons (https://www.silgradmodding.net/forum/Forum-Soluthis-Dungeons)
+---- Thread: Soluthis Location #006: Uvidium Mine (open) (/Thread-Soluthis-Location-006-Uvidium-Mine-open)



Soluthis Location #006: Uvidium Mine (open) - Razorwing - 01-14-2008

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<td width="199" bgcolor="#F0F0F0" style="border-left:1px dotted #0000FF;border-top:1px dotted #0000FF;"><font color="#0066FF" size="2" face="Georgia, Times New Roman, Times, serif">Title:</font></td>
<td width="352" bgcolor="#F0F0F0" style="border-right:1px dotted #0000FF;border-top:1px dotted #0000FF;">Uvidium Mine </td>
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<td bgcolor="#FAFAFA" style="border-left:1px dotted #0000FF;border-top:1px solid #CCCCCC;border-bottom:1px solid #CCCCCC;"><font color="#0099FF" size="2" face="Georgia, Times New Roman, Times, serif">Type:</font></td>
<td bgcolor="#FAFAFA" style="border-right:1px dotted #0000FF;border-top:1px solid #CCCCCC;border-bottom:1px solid #CCCCCC;">Active mine </td>
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<td bgcolor="#F0F0F0" style="border-left:1px dotted #0000FF;border-bottom:1px dotted #0000FF;"><font color="#0066FF" size="2" face="Georgia, Times New Roman, Times, serif">Location in SoluthisWorld03:</font></td>
<td bgcolor="#F0F0F0" style="border-right:1px dotted #0000FF;border-bottom:1px dotted #0000FF;">&quot;SoluthisHillGladesNorth&quot; -17,38</td>
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<p><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisLoc006.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/th_SoluthisLoc006.jpg" alt="Click for a larger image" width="160" height="113" border="0" align="right" style="padding-left:7px;padding-bottom:7px;"></a>
<p>Uvidium is a precious metal, comparable to silver in value. It's very rare, as there is only one known deposit of it - which as it happens is situated under Soluthis. Its rarity hasn't rendered it priceless however since the veins under the city are plentiful and there are no signs pointing to a shortage of Uvidium anytime soon.</p>
<p>Uvidium is used in the smithing of glassware items <font face="Arial, Helvetica, sans-serif">(MiscItem &gt; ST &gt; clutter &gt; Dunmer &gt; Upperclass)</font>. It has its own gem container, located at <font face="Arial, Helvetica, sans-serif">Container &gt; ST &gt; Rocks &gt; GemContainers &gt; StRwRockGemUvidium01</font>. The payload is already set up but if you want to check it out its at <font face="Arial, Helvetica, sans-serif">MiscItem &gt; ST &gt; clutter &gt; Gems &gt; StRwMiscUvidium</font>. <font color="#666666"><em>(I know I've forgotten to make an icon for the ore. It's on my to-do-list.) </em></font>If you're not an ST Modder or core member you won't be able to see the objects I just listed, but if I know you and you want to do this claim I'll send the stuff over.</p>
<p>There is a starter cell for this location, so to get started load up the interior cell SoluthisLoc006lvl1. At present you can't enter the mine due to technical problems, which you can read more about <a href="http://www.silgrad.com/wbb2/thread.php?threadid=8861&sid=">here</a>. The problem will be remedied in the near future. </p>
<p>We have a cart and mining rail system which you should use in this mine. It's located in the list <font face="Arial, Helvetica, sans-serif">Static &gt; ST &gt; Dungeons &gt; GlassMine</font>. The next part is optional, but if you want you could also check out the Silgrad glassmine to see if you can use the mining system in the Uvidium mine. If memory serves me right the system in the glassmine lets the player whack at an ore container to produce ore.</p>
<p>Apart from that it's a normal moldcave, so you'll be using plenty of rocks (<font face="Arial, Helvetica, sans-serif">Static &gt; ST &gt; Dungeons &gt; Moldcave &gt; Rocks</font>) and vines (<font face="Arial, Helvetica, sans-serif">Static &gt; ST &gt; Flora &gt; Ambience &gt; BitterCoast</font>). I can't stress how much you'll be using them Big Grin They're the staplefood of moldcaves and without enough of them moldcaves look incredibly boring. As a rule of thumb there should be at least one rock and one vine for every tile you place. There's no upper limit apart from the overall max facecount of a cell, which is about 500,000. You should also place a few Drogo mushrooms (<font face="Arial, Helvetica, sans-serif">Flora &gt; ST &gt; Shroom &gt; StFloraLnMushroom01a + b</font>) here and there. You <u>can</u> use crystals (<font face="Arial, Helvetica, sans-serif">Activator &gt; ST &gt; Dungeons &gt; Misc &gt; StRwCrystalBlue##</font>) as light sources, but since it's an active mine you wouldn't go wrong with using normal Dunmer lights either. If you do use crystals keep in mind they don't emanate light on their own accord. You need to place a light bulb near them. You can also use stock assets when they make sense, like the animated water dripper (<font face="Arial, Helvetica, sans-serif">Activator &gt; Dungeons &gt; Sewer &gt; dripper01</font>). But don't use stock furniture or other things like that, it's a Dunmer mine so they should use Dunmer stuff (including containers). Check out the Autumwater Caverns at SoluthisLoc001 for an example of how a moldcave can look - albeit that is a cave, and so it uses somewhat different stuff than an active mine would. </p>
<p>The larger the mine is the better, but three full levels would be ok. When you add a new level just give it the name SoluthisLoc006lvl2 and so on. If you like you can tweak the light settings of all the cells in this claim. You should have one or a couple of Redoran guards in the mine. Have fun!</p>
<p><strong>Resources</strong></p>
<p>You can opt to download <a href="http://www.silgradtower.net/_files/RWs_Esps/Uvidiumv1.1 sr.esp">Beremat's partially completed claim</a> and splice in the contents of it in your own work on this claim. There is among other things a large rail system in it. Sandor has cleaned the plugin so you won't have to worry about problems by using it. To use it you can either treat it as a starter plugin, or you can merge it to your own plugin with TES4 Gecko.</p>
<p align="right"><font face="Arial, Helvetica, sans-serif"><a href="http://www.silgrad.com/wbb2/thread.php?threadid=10359"><em>Old discussion</em></a></font></p>