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Scc0330 [Finished] - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Archived Silgrad Tower Claims TESIV (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-Tower-Claims-TESIV) +---- Forum: Archived Silgrad City Claims (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-City-Claims) +---- Thread: Scc0330 [Finished] (/Thread-Scc0330-Finished) |
Scc0330 [Finished] - sandor - 04-22-2007 [blockquote] District: Riverside. Cell name: SilgradCity0330. Claim Difficulty: Easy. NPC's: 2 or more. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by Trankintor. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Background. These are poor people who work as servants. One family lives upstairs, the other downstairs. The image shows a possible layout for the interior. Scc0330 - Trankintor - 03-02-2008 Ok, I should post this thread, as I couldn't claim 0301 as it is now, but this 0330 will be the old 0301...sort of... So I claim this... blue[/HR] I merged the original thread with the claim description. sandor RE: Scc0330 - sandor - 03-02-2008 Quote:Originally posted by TrankintorHave fun! - Trankintor - 03-04-2008 Ok, here is the lay out...I think it will work, as the exterior building was in the cell from the start and I just placed as many interior cells that would fit, but I'll post it as I'm told - Trankintor - 03-04-2008 In the assumtion that the layout was correct, I have now finished the interior and the AI and Dial... As this is my first try with anything dunmer, I don't know how it is supposed to look so I guessed and used what I know... - sandor - 03-04-2008 The layout is ok. - sandor - 03-06-2008 Abbreviations F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette (chairs etc.) / R = Resize / Re = Reposition / A = Adjust / Disp. = Disposition General info. AI: - Add a wander package type: Time and duration any and none. Specify a radius (near editor location) of 1024 etc. [indent][/indent]This is always the last package in the list. [indent][/indent] You could use a standard package for example aaaDefaultExploreEditorLoc1024. Packages are executed from the top to the bottom (higher to lower priority). If a package has a time and a duration of any and none, it will be executed when there are no other packages active (with a higher priority). That's why these have to be last in the list. The NPC will wander when there are no other packages defined/active. blue[/HR] Review The Ground-floor. Replace four of the books and the food items, these are the same as on the first floor. NPC. Check "No rumors" is no longer required because we have our own Generic dialogue and rumors (WIP). Add a fooditem count "-1" to the inventory of the NPC. All of the ST NPC's have to be a member of the "StSrGenericDialsforST" faction, if not the NPC will use the Oblivion random dialogue/rumors. AI. For the next time use a default wander package as described above. You made 4 extra wander packages which is unnecessary. Customize the Agression, Confidence, Energy level, Responsibility and personality. General Remarks. Assign ownership to the cell and give the cell a name. Give Eldrasa a key for the door, use a ST key to create a new one. You could use the "StExImpHook" for the lights. Add more clutter (35-40 objects), and a few tapestries. Add a few windows and to the exterior building (matching with the interior) as well. Use the attached file to continue with your modding. It's a nice interior. - Trankintor - 03-06-2008 Ok, thanks. As I said, I don't know how to mod this kind of house, but I will learn... And that with the faction was new too, and the No Rumors thing... Well, you learn by the day - Trankintor - 03-06-2008 Ok, here is the fixed update...I had forgotten that it had to be -1 on the food, but I remember now. I think that it is about 40 more clutter items, and I rixed the aggression and that too. And I fixed so that this cell is 0330 and the other 0330 claim is 0330A among the cells, I hope that it's ok. - sandor - 03-07-2008 The file has been merged. :goodjob: |