Scc0342 - sandor - 03-17-2008
[blockquote]
District: Riverside.
Cell name: SilgradCity0342.
Claim Difficulty: Easy.
NPC's: 3 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]
Status: Open.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0342. Use the Silgrad_Tower.esm v2.993 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
Add a few windows to the interior and to the exterior building as well (matching with the interior).
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
This guard tower will be made as a single piece by Razorwing (his concept as well). The tower checks the traffic in the Riverside district coming from/going to the Upper Chambers district.
The city guards also live here and have to wear Steel armor (placeholder).
Use the existing cell (SilgradCity0342) and don't delete the exterior building.
|