The following warnings occurred: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warning [2] Undefined array key "extra" - Line: 100 - File: inc/plugins/google_seo/url.php PHP 8.1.28 (Linux)
|
Scc0509 [Finished] - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Archived Silgrad Tower Claims TESIV (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-Tower-Claims-TESIV) +---- Forum: Archived Silgrad City Claims (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-City-Claims) +---- Thread: Scc0509 [Finished] (/Thread-Scc0509-Finished) Pages:
1
2
|
Scc0509 [Finished] - sandor - 04-09-2008 [blockquote] District: Slums. Cell name: SilgradCity0509. Shack Type: 1. Claim Difficulty: Easy. NPC's: 1 or more. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by Hegemege. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0509. Use the Silgrad_Tower.esm v2.994 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. No preference. Use the existing cell (SilgradCity0509) and don't delete the exterior building. - Hegemege - 04-25-2008 I'll take it But I also got one problem. I visited the place with coc and the walls were blue pixelcrap(in picture). I also visited another location and quite many objects show as ! in yellow prism. I extracted all the files to my Data folder(public v 2.5) but it seems like I'm missing some .nif files. Any solution?? - sandor - 04-25-2008 Have fun! I'll send you a PM (around 16.00 because I have to go now) which will solve your problem. - Hegemege - 04-25-2008 A question about the NPC AI. Do I need to put the NPC to lock and unlock the doors? I tried everything and now when NPC should lock the doors he just walks to sleep though I put him to lock the doors when the package starts. What's the problem? ?( - sandor - 04-25-2008 Please check this -=link=-. Often the door has no assigned owner etc. - Hegemege - 04-25-2008 Now It's done!!! =) And BTW Thanks for help. Tell if you find any big bugs. EDIT: I forgot a key on the floor between table and door(cuz i tested the sleep package with lock and unlock). Can you please delete it? - sandor - 04-26-2008 Please replace the vanilla content with custom assets. MiscItem>>ST>> (Dunmer) Worldobjects>>Flora>>ST Ingredient>>ST Worldobjects>>Furniture>>ST etc. TIA. - Hegemege - 04-26-2008 I think I fixed all things you said... (and i deleted the testkey) EDIT: Did the same thing to this file as my other claim with the to-do list and I found out how many things I have forgotten to check Posting it today. - Hegemege - 04-27-2008 Here it is. I checked the list in other claim and managed to make the AI right on first attempt. And another thing Sandor... I still have same crappylooking(in screenshot above) walls when I playtest the cell . Do you know any way to solve this(I'm using oldblivion because my video card doesn't support pixelshaders 2.0 or maybe the problem is just the graphic settings I'm using, dunno) - sandor - 04-28-2008 Quote:Originally posted by HegemegeRazorwing has (had) a similar problem and it's prob. related to the graphics card (driver issue). blue[/HR] Review.
The AI etc. is fine. |