- simonp92 - 02-01-2009
when i look thrugh the topic, i saw that he said that the spider cave tile set, couldnt be used as the vanilla one..
- drmccoy - 02-01-2009
I read it through aswell. He said it should tile at 16. Well, I switched my snap to grid to 16, it still doesn't tile at all...
- simonp92 - 02-01-2009
i hope Deeza has a sulution..
EDIT: i have found this pic.
http://img118.imageshack.us/my.php?image=screenshot71do7.jpg
no texture missing on that, weird.
EDIT2: i have found this topic, in which windsurfer says that he already has made the ship, that the player arrives on..
The Abecean Isles.
- drmccoy - 02-01-2009
Now that's ominious. Where's my texture gone?? Obviously it existed once. But deeza seems to have the same problem..
- simonp92 - 02-01-2009
we will just need to create a new one then..
- Senten - 02-01-2009
Wow,i like the cave textures.
By the way,easy to fix this problem.An amateur CS user can fix it.
Im sure Deeza is your people,he can fix it. :goodjob:
- simonp92 - 02-01-2009
our biggest problem is that the spider caves dont tile..
EDIT: just found this about the tile set. (words from Windsurfer him self)
Quote:1. Due to the way I made it (mistake of mine) it seems like you have to put a stright between each part. This is not so bad as the straight aren't very long it just is a little bit of a hassel and removes some of the flexibilty.
2. The set tiles at 160 I forgot that the blender export scripts times by ten so I should have had a 51.2 size etc. This is no big problem it just confused me a first why I wouldn't tile (almost through my laptop across the room)
3. The peices require strongs light to illuminate them not sure if this is due to some matrial setting or the vertex paint of what. Ill compare the nif to the vannila ones.
- Senten - 02-01-2009
Oh,so the models aren't tile..Hmm,yeah..Its a nice problem. :/
- drmccoy - 02-01-2009
Well, I used the vanilla tileset for the cave of bones now. Maybe we'll use the spider one for vorlus' cave..
- Mormacil - 02-01-2009
Quote:Originally posted by Deeza
All Bosmer are cannibals. It's kinda normal for them. But I think the inn should be removed all the same. These are remote islands, so nobody would come to stay there.
Quote:Originally posted by Senten
WTF,Bosmers are cannibals?Its new for me..
Bosmer are cannibals because their religion dictates that. The same religion forbids them to hurt plantlife. So all their food is based on meat. Drinks, soup, supper Anyone the Bosmer kill needs to be consumed in 3 weeks by the killer and his or her direct family. That's why Bosmer dislike war...
Quote:Originally posted by simonp92
me too..
at first I found it very weird that the islands had bone plates and such. because I thought bosmers never would kill sn animal..
but appertly humans are okay..
that the great thing about these projects, you get to know the lore better!
Animals are food and in no way more holy then poo To be honest there is even lore that indicates that Bosmer and Khajiit originate from the same Mer-race.
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