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Silgrad Tower from the Ashes
Deeza's Plan for the Abacean Isles release - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Archived (closed boards) former hosted projects for Oblivion. (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-former-hosted-projects-for-Oblivion)
+--- Forum: Valenwood (https://www.silgradmodding.net/forum/Forum-Valenwood)
+---- Forum: Valenwood archive (Current team) (https://www.silgradmodding.net/forum/Forum-Valenwood-archive-Current-team)
+---- Thread: Deeza's Plan for the Abacean Isles release (/Thread-Deeza-s-Plan-for-the-Abacean-Isles-release)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49


- Deeza - 02-02-2009

I take it then that you know how to merge .esp files? Very good news for us if you do. Big Grin

I will make two separate .esp files, one with the hut, one with some reefs.

I may also make a third with my experiments using the spider caves. If it works you can use it as Volus' Cave.


- Deeza - 02-03-2009

Good news! The sea around the islands is all set up, so it should be perfectly possible to region generate all the coral reefs in!

As for the house, it's progressing well, but it's a LOT bigger than I expected. This may take a while.


- nick_op - 02-03-2009

Quote:Originally posted by Mormacil
You don't? Tongue You use Photoshop or GIMP Wink
Actually, blender has some texture painting capabilities. I believe McMuffin's Daedric Armour was textured entirely in Blender on a high poly model.


- drmccoy - 02-03-2009

Unfortunatelly, I do not know how to merge .esp files. But I'm sure there are people around this board or at least at the official Bethesda Boards who can help us concerning that matter.

And that's really good news about the region generating option! Good work, Deeza! :goodjob:

To the blender guys: HOW THE **** do i set up the NIF import/export feature? I have added it to the scripts and it's availible on the import menu. I have also downloaded the PyFFI and put it in the Scripts folder. It's still giving me the error message of PyFFI not found, the console says "No module named logging" (??) Any ideas?


- Koniption - 02-03-2009

Quote:Originally posted by drmccoy
Unfortunatelly, I do not know how to merge .esp files. But I'm sure there are people around this board or at least at the official Bethesda Boards who can help us concerning that matter.

And that's really good news about the region generating option! Good work, Deeza! :goodjob:

To the blender guys: HOW THE **** do I set up the NIF import/export feature? I have added it to the scripts and it's availible on the import menu. I have also downloaded the PyFFI and put it in the Scripts folder. It's still giving me the error message of PyFFI not found, the console says "No module named logging" (??) Any ideas?

The below linky gives detailed instructions on how to install all those PYFFI, Python, NIfscripts, etc stuff. Just keep in mind that there are probably newer versions of all those programs out than what the linky below mentions, so be sure you have the newest of everything:

http://www.tesnexus.com/downloads/file.php?id=12248

Koniption


- drmccoy - 02-03-2009

Well, I'm using 64bit Vista, for which there's not installer, only the zip for blender. So it's not registered in the registry. Therefore, none of the installers for PyFFI work, I had to zip in manually aswell. And now I'm missing a freakin logging module. Oh well ..
Deeza, think you'll be done with the house tonight?


- Deeza - 02-03-2009

Sorry, no chance I'm afraid! Big Grin I have just been handed a ridiculous deadline, so I'm going to have to pull an all-nighter working.

I will do my best to get it done tomorrow.


- drmccoy - 02-04-2009

take your time. I'm actually not the impatient person, but I want to keep working on the quest. I've been thinking about a side quest alot which I think I'll include today (i liked the archery idea from the beginning on ^^ )


- windsurfer - 02-04-2009

WOW. Was not expecting this when i logged on. Good to know ppl are still around. Sorry haven't had time to read these 200 post so not sure what has been done etc

Just a warning that file of the islands is pretty old. I dont think it has any new coral or creatures (sharks, spiders, tropical fish) or Custom cave sets etc I created quite alot of custom models. It may do cant remeber but hey. There was also a jungle resource pack which i was going to add (although it wont make the islands so unique).

EDIT: About the cave set yer as i said before it is a bit sketchy (blender unit and Cs units vary) You just have to make sure the get the correct ends (there are 2 ends- another mistake as i didn't make them symmetrical). They do look like they dont match in the CS (confused me for a while) but in game they fit fine. Have a look at my cave i made too see.

If people are willing to do the quests then its great news. I physically cant and my laptop hates the CS and crashes when i try to add a topic. I will upload all the latest files and models etc i'm still willing to complete the exterior (coral etc) and all the interiors are already complete including some custom caves (modeled cave set). I have quite alot of free time at the moment so i prob have time to merge etc I am also getting better at blender which you will see by the coral. My latest project was a fully rigged frog.

Dont use the blender painter it is very basic and will look low res compared to the rest of OB. Texturing in photoshop is my favorite part of modding.

One thing i remember would be nice is a re-model of the existing housing as its still looks a bit morrowind quality even though i tried to fix up the textures.

I started doing the quest landscaping ie the first camp, the anvil boat but stopped when i couldn't add any thing quest related (stupid laptop). Still never had my PC brought to Uni (Ive only come by train!!)

Hopefully ill read the rest of this thread soon so i know exactly what going on here. I never left properly just didn't have the hardware to mod or play the game.

Happy Modding, Tom


- drmccoy - 02-04-2009

Hey windsurfer! Glad you checked in once more! Yes, I guess the main quest is proceeding fine. And the island version consinsts actually of two esms, they provide me with corals, fishes, spiders, cave sets. It's fine.

I already took a look at your cave. It still doesn't look like they fit, but I will take a look at it ingame, and if it truely doesn't show, that's really great news!

If you're having lots of free time, any uploaded models by you would be a huge gift. The more we can get, the more unique they'll be.

By the way: Since I suck at setting up my NIF export (I'll have to get it done someday .. ), would one of you guys be able to build a binocular? You know, like one of those old ones they used on ships in the middle ages? Where you can pull out the half? I think one of those would look perfect on the ship, but it'd be just a small detail.. (like this one http://www.propassione.de/HP_Fernrohr.jpg)